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PhoenixFDOceanTex and caustics map

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  • PhoenixFDOceanTex and caustics map

    Perhaps a bit much to ask - but how about including the PhoenixFDOceanTex with V-Ray? It's something that could benefit anyone who wants to animate fairly large areas of water, and I'd imagine it's not a feature that pushes people into buying Phoenix.

    Additionally - and even more to ask - rendering real caustics still seems to be a way off and using tiled video maps to fake it (bottom of pools/beaches etc) is a pain. How about a procedural animated caustics map to fake it better?

  • #2
    and I'd imagine it's not a feature that pushes people into buying Phoenix
    I second this, since you can get it with the PhoenixFD demo.

    From a business point of view though I don't think they will integrate it into vray for the following reasons:

    1) Due to its availability with the PhoenixFD demo people involuntarily get in touch with PhoenixFD or rather install it and may eventually play around with it and may eventuall buy it.
    2) Makes no sense to maintain two times the same code in two different packages.
    Software:
    Windows 7 Ultimate x64 SP1
    3ds Max 2016 SP4
    V-Ray Adv 3.60.04


    Hardware:
    Intel Core i7-4930K @ 3.40 GHz
    NVIDIA GeForce GTX 780 (4096MB RAM)
    64GB RAM


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