Perhaps a bit much to ask - but how about including the PhoenixFDOceanTex with V-Ray? It's something that could benefit anyone who wants to animate fairly large areas of water, and I'd imagine it's not a feature that pushes people into buying Phoenix.
Additionally - and even more to ask - rendering real caustics still seems to be a way off and using tiled video maps to fake it (bottom of pools/beaches etc) is a pain. How about a procedural animated caustics map to fake it better?
Additionally - and even more to ask - rendering real caustics still seems to be a way off and using tiled video maps to fake it (bottom of pools/beaches etc) is a pain. How about a procedural animated caustics map to fake it better?
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