Keep in mind that the Emily data has extremely high res displacement, so we get the micro facet from the actual geometry. The map is 16k and down to 10 microns. That is the whole point of why we used phong. Instead of faking it with a BRDF, we get the real microfacet as well as it's anisotropy.
We wrote a post about it here: http://www.wikihuman.org/index.php/s...kin-roughness/
For those that don't have that, they will need some sort of microfacet simulating BRDF, such as Cook-Torrance, GGX, Beckman, GTR, etc...
The Single Scatter Map is a bit complicated and still a matter of debate amoug Digital Human League members as to its best use. The best "layman" way to describe it is the first layer of skin that does not actually get penetrated.
Lastly, yes, we have some level of hair, but it is not exactly correct, so we didn't include it with the data.
We wrote a post about it here: http://www.wikihuman.org/index.php/s...kin-roughness/
For those that don't have that, they will need some sort of microfacet simulating BRDF, such as Cook-Torrance, GGX, Beckman, GTR, etc...
The Single Scatter Map is a bit complicated and still a matter of debate amoug Digital Human League members as to its best use. The best "layman" way to describe it is the first layer of skin that does not actually get penetrated.
Lastly, yes, we have some level of hair, but it is not exactly correct, so we didn't include it with the data.
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