Announcement
Collapse
No announcement yet.
skin shader a la Alsurface pleaseeee
Collapse
X
-
__________________________________________
www.strob.net
Explosion & smoke I did with PhoenixFD
Little Antman
See Iron Baby and other of my models on Turbosquid!
Some RnD involving PhoenixFD
-
Originally posted by sharktacos View PostHmm, when I have experimented with the Vray ALsurface I have found that directional consistently had longer render times than diffusion. Are you getting equal render times for them both?
Best regards,
VladoI only act like I know everything, Rogers.
Comment
-
Originally posted by vlado View PostThe diffusion one is noisier and requires more samples to clean up. That's the only difference - you can look at the sample rate render element to confirm if this is the case.
Best regards,
Vlado
Okay. My thinking was that it might make sense to include the SSS from the SSS2 as an additional option (dipole I believe), presuming that it would be faster to render. Sort of like how the original ALsurface includes Arnold's native cubic SSS for when you just need "quick and dirty" SSS.
Comment
-
Dropped the dlt file in the Max 2016 vraryplugins folder but getting the same error - failed to initialize.
"Error code 126 - The specified module could not be found."
Any ideas?Freelance 3D Generalist
www.maxwood.co.uk
Comment
-
sorry you are using max plugin for maya? there is a maya version of it and its a dllDmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
Comment
-
Originally posted by maxwood View PostDropped the dlt file in the Max 2016 vraryplugins folder but getting the same error - failed to initialize. "Error code 126 - The specified module could not be found." Any ideas?
Best regards,
VladoI only act like I know everything, Rogers.
Comment
-
Also Vlado, we need badly the excellent Vray2d displacement modifer to work with UDIM , can it be done quickly ? I ask for it in the name of MANY ( and they have it for Maya, lucky guy's ! ) for more then 2 years .... for characters, 2d displace is WAYYYYYYYYYYYYYY better then 3d.. .there is no comparaison here... please ?
Comment
-
Vlado, can you explain what the Github issue "Include the SSS components in light select elements " means?
In Maya there has been a feature request for quite a while to get the light select RE to include SSS. Is this a hint that this might happen soon?
Comment
-
Originally posted by sharktacos View PostVlado, can you explain what the Github issue "Include the SSS components in light select elements " means?
In Maya there has been a feature request for quite a while to get the light select RE to include SSS. Is this a hint that this might happen soon?
Best regards,
VladoI only act like I know everything, Rogers.
Comment
-
Originally posted by Bigguns View PostAlso Vlado, we need badly the excellent Vray2d displacement modifer to work with UDIM , can it be done quickly ? I ask for it in the name of MANY ( and they have it for Maya, lucky guy's ! ) for more then 2 years .... for characters, 2d displace is WAYYYYYYYYYYYYYY better then 3d.. .there is no comparaison here... please ?
Best regards,
VladoI only act like I know everything, Rogers.
Comment
-
and when is that next SP supposed to be released ? It's really the best displacement by farthat I have tried in any renderer for character, super precise and fast for the precision it does (and low ram ) , but don't work with UDIM, it's a must nowaday
Comment
Comment