ok great news Vlado you can count on me to give you early feedback on it I just cant wait to play with it !! im sure your super busy but trust me skin shading is very important too hehe
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skin shader a la Alsurface pleaseeee
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Originally posted by vlado View PostEh, not a final version, but maybe I will have something that you can give me early feedback on. Keep in mind that I also have a 100 other urgent things to do that I'm already late for
Best regards,
Vlado
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Originally posted by vlado View PostEh, not a final version, but maybe I will have something that you can give me early feedback on. Keep in mind that I also have a 100 other urgent things to do that I'm already late for
Best regards,
Vlado
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Luc,
Thought you might be interested in an OSL material I made which emulates the skin shader by Tony Reynolds. I only tested it in Maya, but it should also work in Max.
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sharktacos,
hopw can I make it work ? I try to copy paste it to a notepad and save it as an .osl but it don't work, it sees it like a txt in the vrayOSLMtl , any idea ?
EDIT : I found it, it was the stupid windows not showing me then full name of the file in expoloirer..
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sharktacos,,
First thing that jump out, is I tried to put a map in the Subsurface color ( I guess it's there I put my diffuse map ) and it's bugged, it render will all small squares ( like if it was tield up many times! ) and I use UDIM .. as EXR 32 bit.. and the tried just one mapexr and still b ugged.. maybe it dont support exr? or UDIM?
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Originally posted by Bigguns View Postsharktacos,,
First thing that jump out, is I tried to put a map in the Subsurface color ( I guess it's there I put my diffuse map ) and it's bugged, it render will all small squares ( like if it was tield up many times! ) and I use UDIM .. as EXR 32 bit.. and the tried just one mapexr and still b ugged.. maybe it dont support exr? or UDIM?
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