I keep writing "additive blend shader" for a reason: you layer it as you prefer.
No spec on the SSS layers, spec added on top (with the full breadth of GTR, at that).
Each SSS layer with its own settings: nothing stops you from making it as translucent as you please, as deep into the shader as you prefer.
Being additive, one runs the risk of breaking EP, sure, but then if one's going that deep into shading, one likely knows what one's doing...
Also, being additive means colors will blend as they should, and in post one will have control of the whole set of layers independently, unlike for ubershaders.
I never liked pre-canned solutions to problems, so there's a bias right there.
No spec on the SSS layers, spec added on top (with the full breadth of GTR, at that).
Each SSS layer with its own settings: nothing stops you from making it as translucent as you please, as deep into the shader as you prefer.
Being additive, one runs the risk of breaking EP, sure, but then if one's going that deep into shading, one likely knows what one's doing...
Also, being additive means colors will blend as they should, and in post one will have control of the whole set of layers independently, unlike for ubershaders.
I never liked pre-canned solutions to problems, so there's a bias right there.
Comment