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V-Ray mesh export choice between prefix and suffix

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  • V-Ray mesh export choice between prefix and suffix

    Hi,

    It would be nice to have choice in V-Ray mesh exporter on how it handles naming of Proxies. I would like 3 choices:

    Prefix
    Suffix
    None

    First one would work in the same manner as it does now, so making proxy out of Tree01 would result in VRayProxy_Tree01. This does not make much sense however, as original object name is a lot more important information then that the object is V-Ray Proxy, therefore it should come first. Especially in consideration with scene explorer or merge dialog, that uses typing search.

    Second one would do it the better way, converting Tree01 to Tree01_VRayProxy.

    Third one would preserve object's name, therefore Tree01 would remain Tree01.

    It may not seem a big thing, but it would save some time spent on manual cleanup of scene naming, if some conventions are used.

  • #2
    It should be trivial to make a script that does the naming conversion without us adding more complexity to the already many options.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Originally posted by vlado View Post
      It should be trivial to make a script that does the naming conversion without us adding more complexity to the already many options.

      Best regards,
      Vlado
      Can't argue with that I'll ask someone I guess.

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      • #4
        Originally posted by Recon442 View Post
        Can't argue with that I'll ask someone I guess.
        Why not just use the rename objects tools from max?
        A.

        ---------------------
        www.digitaltwins.be

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        • #5
          Originally posted by Vizioen View Post
          Why not just use the rename objects tools from max?
          I use that all the time. It's just a little inconvenience, as it takes the charm out of 1-click solution. It's not 1-click but 1-click, open rename tool, set remove first to 10, disable name checkbox, enable suffix checkbox, type _VrayProxy, click ok. A lot more steps than one click

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