Thanks Recon for your answer, it actually looks better with vray in my opinion. I found that is provably more versatil the vray environment fog in the case I want to create clouds using a geometry as a gizmo, but I'm actually looking for something that lets you work with volumes and dig them (with procedurals for ex), and VDB for now seems to be the better approach. Im using vray volume grid to run some test but I'm having some resolution issues (grid artifacts), but for now is the best option inside max to turn meshes into a volume.
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