I have a dream, but maybe I didn't figured it out yet, but I'm thinking of a node, where I can put an arbitrary value in and say: you node, you have 20 outputs and each gets a different value based on the input.
example: vraycolor in - output 20 different gamma corrections in a range from 1.8 to 2.1. now I have to use 20 color correction nodes to do that.
and use this with eg VrayMultiSubTexture which could work on subobject level as well.
Not in connection with color or bitmaps only, but eg UV offset per object... or subobject. Subobject would be great. Soulburn scripts have some great randomizers, but those are more or less for transforms only.
I miss that feature from maya and those lovely calculation nodes.
example: vraycolor in - output 20 different gamma corrections in a range from 1.8 to 2.1. now I have to use 20 color correction nodes to do that.
and use this with eg VrayMultiSubTexture which could work on subobject level as well.
Not in connection with color or bitmaps only, but eg UV offset per object... or subobject. Subobject would be great. Soulburn scripts have some great randomizers, but those are more or less for transforms only.
I miss that feature from maya and those lovely calculation nodes.
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