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Vray Scene Converter - check box for material conversion

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  • Vray Scene Converter - check box for material conversion

    Hullo,

    Usually I use the scene converter to only convert standard cameras to physical cameras. Works great and a brilliant option but I sometimes run into a problem.

    Having the checkboxes are great but there's no option to convert standard materials to vray materials; it happens regardless. The problem is: if I have a huge scene with many materials and all I want to do is convert a camera or two, I have to wait for the entire scene's materials to be "checked" even if there are no standard materials present.

    Could you add a checkbox for the material conversion process (even if it's on by default) so I can opt out of this process?

    Cheers,
    James
    James Burrell www.objektiv-j.com
    Visit my Patreon patreon.com/JamesBurrell

  • #2
    I would love to have a Vray converter which only works on selected objects/cameras/lights. The universal convert approach is almost always not intended in my workflows.
    Valentin

    ...forget Warp 9, engine-room please switch to Vray-speed...

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    • #3
      Hm, ok. Btw in 3ds max 2017 there is a fancy scene converter script - presumably to convert mental ray scenes to scenes for the ART renderer; we don't support it yet, but it will be useful if you can take a look at it and let us know if we should support it.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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      • #4
        Ah jeez now I need to install 2017?
        James Burrell www.objektiv-j.com
        Visit my Patreon patreon.com/JamesBurrell

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        • #5
          Originally posted by Pixelcon View Post
          Ah jeez now I need to install 2017?
          There's no rush... Whenever you get to it. My point is, that if it makes sense for us to support the Max 2017 converter, I would prefer to do that, instead of duplicating the functionality in our own converter.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #6
            Originally posted by baumgore View Post
            I would love to have a Vray converter which only works on selected objects/cameras/lights. The universal convert approach is almost always not intended in my workflows.
            2nd! While the universal convert is useful when starting a scene I inevitably merge something has standard materials that needs to be converted. I'm hesitant to run the script on the entire scene as I'm always worried about it making changes to something that I didn't realize still had standards mats on it and screwing up the scene. I usually save out just the offending object/material into an empty scene, run the script, and re-merge it back in.
            Last edited by dlparisi; 10-06-2016, 12:46 PM.
            www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

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            • #7
              Ok, will see what can be done about converting only selected objects.

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

              Comment


              • #8
                Huzzah! <3
                James Burrell www.objektiv-j.com
                Visit my Patreon patreon.com/JamesBurrell

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                • #9
                  also need this, very useful to be able to converted selected objects, cameras or whatever
                  Architectural and Product Visualization at MITVIZ
                  http://www.mitviz.com/
                  http://mitviz.blogspot.com/
                  http://www.flickr.com/photos/shawnmitford/

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                  • #10
                    Yes, will work on it.

                    Best regards,
                    Vlado
                    I only act like I know everything, Rogers.

                    Comment


                    • #11
                      Supporting the 2017 scene converter would be a good thing, as long as
                      A) it actually works and
                      B) gets updated as and when Vray get updated.

                      Comment


                      • #12
                        I have a scene that hangs when I try to convert it. The scene has proxies, displacement, and Forest Pro. I have tried three times and this last time I let site for 45 minutes. I'm running it because I'm getting errors. Not a big deal, but I need to crash out of it each time it hangs. Maybe, it'll eventually work, but who knows how long it'll take?
                        Bobby Parker
                        www.bobby-parker.com
                        e-mail: info@bobby-parker.com
                        phone: 2188206812

                        My current hardware setup:
                        • Ryzen 9 5900x CPU
                        • 128gb Vengeance RGB Pro RAM
                        • NVIDIA GeForce RTX 4090 X2
                        • ​Windows 11 Pro

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                        • #13
                          We can have a look at the scene, just send it over.
                          Zdravko Keremidchiev | chaos.com
                          Chaos Support Representative | contact us

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                          • #14
                            Originally posted by glorybound View Post
                            I have a scene that hangs when I try to convert it. The scene has proxies, displacement, and Forest Pro. I have tried three times and this last time I let site for 45 minutes. I'm running it because I'm getting errors. Not a big deal, but I need to crash out of it each time it hangs. Maybe, it'll eventually work, but who knows how long it'll take?
                            i have to admit i had similar issues, it sometimes takes ages to convert huge scenes but i can always see its working down in the left side of the screen like running through all the maps so i know its stil working, for now i have had to copy out objects into blank scenes and convert them then copy them back into the main scene which is a pain in the ass but its the only way it works
                            Architectural and Product Visualization at MITVIZ
                            http://www.mitviz.com/
                            http://mitviz.blogspot.com/
                            http://www.flickr.com/photos/shawnmitford/

                            i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

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                            • #15
                              Any progress on this?

                              Been waiting 10 minutes and I only wanted to convert a couple of cameras.... not a huge scene either...
                              James Burrell www.objektiv-j.com
                              Visit my Patreon patreon.com/JamesBurrell

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