This is my personal wishlist so some of these have been asked already and are probably being worked on right now and some have been asked but didn't have a response from CG so I'll just link to those threads:
Asked already:
New Requests:
That's it (for now )
NEW REQUESTS (17/10/2016):
Asked already:
New Requests:
Asked already:
- Pannini/vedutismo projection : http://forums.chaosgroup.com/showthr...hlight=pannini
- Filmic Tonemapping: http://forums.chaosgroup.com/showthr...493#post695493
- Vray Procedural Maps (standard procedurals): http://forums.chaosgroup.com/showthr...ht=procedurals & http://forums.chaosgroup.com/showthr...683#post695683
- Unlink Camera Near Far Clipping: http://forums.chaosgroup.com/showthr...amera+clipping Although the camera is Autodesk's responsibility now?
- Pausing and resuming rendering: http://forums.chaosgroup.com/showthr...ause+rendering
Has been asked a few times already and Vlado responded already but I'm quite excited for this one and RebusFarm already uses some kind of version of it so it must be more or less available? Don't want to sound impatient but I think everybody would benefit from this. Next Service Pack maybe?
- Post-render light update, similar to multilight in Maxwell or Thearender and now even Corona Render: (http://forums.chaosgroup.com/showthr...a-1-5-Vray-3-5)
New Requests:
- When using lens effects with cubemap, stereo spherical panorama,... the effects are being spread across the border of the different views, which is quite logic, but is it possible to make them apply correctly? Cut them off where a border is and apply them (moved, rotated or whatnot where they would be) I wouldn't know how, if it's even possible at all.
- T̶h̶i̶s̶ ̶i̶s̶ ̶m̶o̶r̶e̶ ̶a̶ ̶3̶d̶s̶m̶a̶x̶ ̶t̶h̶i̶n̶g̶ ̶I̶ ̶g̶u̶e̶s̶s̶,̶ ̶s̶i̶n̶c̶e̶ ̶t̶h̶e̶ ̶c̶a̶m̶e̶r̶a̶ ̶n̶o̶w̶ ̶b̶e̶l̶o̶n̶g̶s̶ ̶t̶o̶ ̶t̶h̶e̶m̶ ̶(̶d̶o̶n̶'̶t̶ ̶k̶n̶o̶w̶)̶.̶ ̶B̶u̶t̶ ̶i̶t̶ ̶w̶o̶u̶l̶d̶ ̶b̶e̶ ̶n̶i̶c̶e̶ ̶t̶o̶ ̶a̶t̶t̶a̶c̶h̶ ̶a̶ ̶r̶e̶n̶d̶e̶r̶ ̶a̶s̶p̶e̶c̶t̶ ̶r̶a̶t̶i̶o̶ ̶t̶o̶ ̶e̶a̶c̶h̶ ̶c̶a̶m̶e̶r̶a̶,̶ ̶s̶o̶ ̶w̶h̶e̶n̶ ̶I̶ ̶s̶w̶i̶t̶c̶h̶ ̶f̶r̶o̶m̶ ̶a̶ ̶c̶a̶m̶e̶r̶a̶ ̶w̶i̶t̶h̶ ̶a̶ ̶r̶e̶n̶d̶e̶r̶ ̶r̶a̶t̶i̶o̶ ̶o̶f̶ ̶1̶:̶1̶ ̶t̶o̶ ̶a̶ ̶c̶a̶m̶e̶r̶a̶ ̶w̶i̶t̶h̶ ̶a̶ ̶p̶o̶r̶t̶r̶a̶i̶t̶ ̶r̶a̶t̶i̶o̶,̶ ̶i̶t̶ ̶h̶a̶p̶p̶e̶n̶s̶ ̶a̶u̶t̶o̶m̶a̶t̶i̶c̶a̶l̶l̶y̶ ̶a̶n̶d̶ ̶I̶ ̶d̶o̶n̶'̶t̶ ̶h̶a̶v̶e̶ ̶t̶o̶ ̶g̶o̶ ̶t̶o̶ ̶t̶h̶e̶ ̶r̶e̶n̶d̶e̶r̶ ̶s̶e̶t̶u̶p̶ ̶a̶n̶d̶ ̶c̶h̶a̶n̶g̶e̶ ̶m̶y̶ ̶r̶a̶t̶i̶o̶ ̶e̶v̶e̶r̶y̶ ̶t̶i̶m̶e̶ ̶f̶o̶r̶ ̶v̶i̶e̶w̶p̶o̶r̶t̶ ̶f̶e̶e̶d̶b̶a̶c̶k̶.̶ ̶I̶ ̶k̶n̶o̶w̶ ̶t̶h̶e̶r̶e̶'̶s̶ ̶a̶ ̶s̶c̶r̶i̶p̶t̶/̶p̶l̶u̶g̶i̶n̶ ̶f̶o̶r̶ ̶t̶h̶i̶s̶ ̶s̶o̶m̶e̶w̶h̶e̶r̶e̶ ̶b̶u̶t̶ ̶I̶ ̶d̶o̶n̶'̶t̶ ̶w̶a̶n̶t̶ ̶t̶o̶ ̶d̶e̶p̶e̶n̶d̶ ̶o̶n̶ ̶i̶t̶ ̶a̶n̶d̶ ̶i̶t̶ ̶d̶i̶d̶n̶'̶t̶ ̶w̶o̶r̶k̶ ̶f̶l̶a̶w̶l̶e̶s̶s̶l̶y̶.̶
- A small something and probably another 3dsmax thing; when I convert a VrayMat to a Vray2SidedMat with keep old as submaterial, the viewport preview of the diffuse bitmap (or other) stops and I need to go and reactive it.
- The lens effects in a seperate renderelement, this has been asked a few times too I think: http://forums.chaosgroup.com/showthr...render+element. Actually the way I tried it in post works: take the beauty pass with lens effects and one without and subtract it from eachother. But it might be handy to have it as a seperate element as I don't know if it's any different and I have to save 2 versions (one with and one without).
That's it (for now )
NEW REQUESTS (17/10/2016):
Asked already:
- Better material preview: (http://forums.chaosgroup.com/showthr...terial+preview)
New Requests:
- The VrayLightMTL displayed as a light in lightlister.
- More options for MultiSubTex: Currently I use the CoronaMultiMap for color randomization (in color/softlight overlay in a comptex, for variation in diffuse or reflection or whatnot) because it just works for Vray, but I'm not sure if Vray has an equivalent. I know Vray has the MultiSubtex but it hasn't got the same features I need. I could just keep using the Corona one, but maybe it would be better if Vray had its own. You never know that one day it doesn't work anymore with Vray or when I might sell an asset for Vray then people need to install a Corona demo as well. So it would be better if something like blending between maps/colors, mix amount, hue randomization, seed,... was either added to the multisubtex (if possible) or put into a new map.
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