Originally posted by Vizioen
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Some wishes (Pannini projection, filmic tonemapping, cubemap lenseffects,...)
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Brendan Coyle | www.brendancoyle.com
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Originally posted by cheerioboy View PostBut batchcam does the same thing for free. You can setup different resolutions and aspect ratios per camera. RPManager seems like overkill unless you're doing a lot of animation work.
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Originally posted by Sbrusse View PostHave you tried RPM?
Originally posted by Vizioen View PostYeah but the visibility sets and object properties and render settings per pass are also very handy. Unless Batchcam does that too.
I love that I can very quickly set up different aspect ratios per camera, copy and paste these settings across the full set of cameras. Also have the render paths use a %cameraname% token so I don't have to spend time naming my output for every camera.Brendan Coyle | www.brendancoyle.com
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I've added 3 requests to the list:
NEW REQUESTS (17/10/2016):
Asked already:- Better material preview: (http://forums.chaosgroup.com/showthr...terial+preview)
New Requests:
- The VrayLightMTL displayed as a light in lightlister.
- More options for MultiSubTex: Currently I use the CoronaMultiMap for color randomization (in color/softlight overlay in a comptex, for variation in diffuse or reflection or whatnot) because it just works for Vray, but I'm not sure if Vray has an equivalent. I know Vray has the MultiSubtex but it hasn't got the same features I need. I could just keep using the Corona one, but maybe it would be better if Vray had its own. You never know that one day it doesn't work anymore with Vray or when I might sell an asset for Vray then people need to install a Corona demo as well. So it would better if something like blending between maps/colors, mix amount, hue randomization, seed,.. was either added to the multisubtex (if possible) or put into a new map.
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Originally posted by Vizioen View PostMore options for MultiSubTex
Best regards,
VladoI only act like I know everything, Rogers.
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Well, actually, I don't have corona only a demo and I've never actually used it either only their multimap which is quite handy and I haven't come across anything similar as a plugin either.
Basically it would be nice if the multisubtex would have an option similar to how the multimap in corona works:
The multisubtex now assigns the maps or colors to their corresponding face ID. While the corona map just generates X colors or maps and appoints them to all the random materialIDs. If there are more materialIDs than there are colors Vray assigns the default color. It would be nice to disable this option so more materialIDs wouldn't result in the default color but just a random one out of the stack. And also the ability that the different maps/colors can be mixed randomly in between themselves (if that makes any sense) so more colors/maps/variation is possible.
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Originally posted by vlado View PostSo you just need a "Random by face material ID" mode, is that correct?
Best regards,
Vlado
Thanks for taking this into consideration Vlado. Appreciate it.Last edited by Vizioen; 17-10-2016, 10:50 AM.
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