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Some wishes (Pannini projection, filmic tonemapping, cubemap lenseffects,...)

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  • #16
    Originally posted by Vizioen View Post
    Ok just tested it, it's exactly what I need for a few things gonna ask my company to invest in this.
    But batchcam does the same thing for free. You can setup different resolutions and aspect ratios per camera. RPManager seems like overkill unless you're doing a lot of animation work.
    Brendan Coyle | www.brendancoyle.com

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    • #17
      Originally posted by cheerioboy View Post
      But batchcam does the same thing for free. You can setup different resolutions and aspect ratios per camera. RPManager seems like overkill unless you're doing a lot of animation work.
      Yeah but the visibility sets and object properties and render settings per pass are also very handy. Unless Batchcam does that too.
      A.

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      www.digitaltwins.be

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      • #18
        Originally posted by cheerioboy View Post
        But batchcam does the same thing for free. You can setup different resolutions and aspect ratios per camera. RPManager seems like overkill unless you're doing a lot of animation work.
        Have you tried RPM?
        Stan

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        • #19
          Originally posted by Sbrusse View Post
          Have you tried RPM?
          I have. Personally I found it overly complex and expensive for my needs. I work mostly with still images and just being able to setup resolutions and aspect ratios per camera was a godsend to my workflow. Sergo has been really responsive to any suggestions I've had for Batchcam as well.

          Originally posted by Vizioen View Post
          Yeah but the visibility sets and object properties and render settings per pass are also very handy. Unless Batchcam does that too.
          Yep. Batchcam does let you set Scene States and Render Presets per camera. I use this very rarely since Scene States seems to be a bit finicky with my scenes that are constantly being tweaked.

          I love that I can very quickly set up different aspect ratios per camera, copy and paste these settings across the full set of cameras. Also have the render paths use a %cameraname% token so I don't have to spend time naming my output for every camera.
          Brendan Coyle | www.brendancoyle.com

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          • #20
            I've added 3 requests to the list:

            NEW REQUESTS (17/10/2016):

            Asked already:
            New Requests:
            • The VrayLightMTL displayed as a light in lightlister.
            • More options for MultiSubTex: Currently I use the CoronaMultiMap for color randomization (in color/softlight overlay in a comptex, for variation in diffuse or reflection or whatnot) because it just works for Vray, but I'm not sure if Vray has an equivalent. I know Vray has the MultiSubtex but it hasn't got the same features I need. I could just keep using the Corona one, but maybe it would be better if Vray had its own. You never know that one day it doesn't work anymore with Vray or when I might sell an asset for Vray then people need to install a Corona demo as well. So it would better if something like blending between maps/colors, mix amount, hue randomization, seed,.. was either added to the multisubtex (if possible) or put into a new map.
            A.

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            www.digitaltwins.be

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            • #21
              Originally posted by Vizioen View Post
              More options for MultiSubTex
              Can you be more specific on what options you need and why? I don't plan to create a clone of the Corona map, that would be rather tasteless (and pointless too). There are also a number of free randomization plugins already; why not use one of them if you want your maps to be portable?

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

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              • #22
                Well, actually, I don't have corona only a demo and I've never actually used it either only their multimap which is quite handy and I haven't come across anything similar as a plugin either.

                Basically it would be nice if the multisubtex would have an option similar to how the multimap in corona works:

                The multisubtex now assigns the maps or colors to their corresponding face ID. While the corona map just generates X colors or maps and appoints them to all the random materialIDs. If there are more materialIDs than there are colors Vray assigns the default color. It would be nice to disable this option so more materialIDs wouldn't result in the default color but just a random one out of the stack. And also the ability that the different maps/colors can be mixed randomly in between themselves (if that makes any sense) so more colors/maps/variation is possible.
                A.

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                www.digitaltwins.be

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                • #23
                  So you just need a "Random by face material ID" mode, is that correct?

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

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                  • #24
                    Originally posted by vlado View Post
                    So you just need a "Random by face material ID" mode, is that correct?

                    Best regards,
                    Vlado
                    Yes, with additional mixing if possible. What the multimap does is actually mix the average of all colors/maps with a random amount (specified with a maximum percentage) with the basic map/color. Maybe a better mixing can be achieved through some random picking and combining (no idea).

                    Thanks for taking this into consideration Vlado. Appreciate it.
                    Last edited by Vizioen; 17-10-2016, 10:50 AM.
                    A.

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                    www.digitaltwins.be

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