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Very small updates to RT (PBR)

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  • Very small updates to RT (PBR)

    Hi hope your all going well today.

    I just have some really small 'fixes' in relation to RT or PBR style rendering for material look dev.

    When I am doing look dev on a material, I use RT with CPU and some very small but annoying things are;

    Issue 01
    The render will refresh if I double click on a node
    Fix 01
    it should only update on parameter changes change

    Issue 02
    A lot of time is spent looking at a render pass like reflection filter, I often stare at the screen to bake the image into my eye balls then make a parameter change to see the update pop but there is always a second where the frame buffer goes black and I cant quite see what changed. In a similar way, if I stare at the beauty pass, the initial render passes (1-4) are so noisy that there is no use to see them. They interrupt my technique of baking the image into by eyeball then seeing the change instantly pop.
    Fix 02
    Maybe there could be a buffer option to delay updating the buffer until a certain pass has been achieved so the image pops more when making parameter changes. So the imaged baked into the eye isnt broken by those first 1-3 passes that are 'unreadable'.


    I hope these make sense and that you think they are good ideas.
    Last edited by stevejjd; 08-11-2016, 06:09 PM.

  • #2
    For the second issue, I usually use the VFB history for comparing images and different versions.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Okay, Ill just use that, thanks Vlado.

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