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3.5 IPR improvements

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  • #16
    Hi. Regarding IPR resolution I personally prefer the way Vray works Vs Corona because i want to be able to choose resolutions bigger than my screen and work by region, for me this is crucial for big resolution / Print works were you really need to be able to see the fine details. Small IPR windows are great for general changes like light or camera position but not for shading.

    Best!
    My Spanish tutorial channel: https://www.youtube.com/adanmq
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    • #17
      Originally posted by adanmq View Post
      Hi. Regarding IPR resolution I personally prefer the way Vray works Vs Corona because i want to be able to choose resolutions bigger than my screen and work by region, for me this is crucial for big resolution / Print works were you really need to be able to see the fine details. Small IPR windows are great for general changes like light or camera position but not for shading.

      Best!
      ok but you probably notice the power of corona ipr speed vs the new vray ipr. vray ipr make all the light cache and all the calculation and its make feel like not so IPR feeling

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      • #18
        Originally posted by adanmq View Post
        Hi. Regarding IPR resolution I personally prefer the way Vray works Vs Corona because i want to be able to choose resolutions bigger than my screen and work by region, for me this is crucial for big resolution / Print works were you really need to be able to see the fine details. Small IPR windows are great for general changes like light or camera position but not for shading.

        Best!
        Yes, but then if anyone does not use your region workflow, work with IPR will become very painful. By the way, latest version of Corona supports 2D pan and zoom mode of viewport, so it accomodates for your workflow as well, while still keeping IPR resolution based on window size.

        You have no idea how incredibly frustrating is having to constantly keep switching your rendering resolution between IPR one and production rendering one... typing the same values, over and over again, 100+ times a day... back and forth, every time, having to open render settings window, close it, just to open it again...

        V-Ray RT has Real Zoom feature, so all it takes is to have this feature supported with V-Ray IPR as well. Then you will simply maximize your VFB, or set it any way you want, drag your region, and use Real Zoom to zoom in.

        Oh, and by the way, Small IPR windows are equally as good for shading... You just exit your camera view into perspective one and go look up close at the object, and around it from all angles. I do all my shading in a small window, and I actually feel even more empowered, as I am not constrained to view my material only from one angle under one light direction.
        Last edited by LudvikKoutny; 14-01-2017, 10:47 AM.

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        • #19
          Originally posted by Recon442 View Post
          Yes, but then if anyone does not use your region workflow, work with IPR will become very painful. By the way, latest version of Corona supports 2D pan and zoom mode of viewport, so it accomodates for your workflow as well, while still keeping IPR resolution based on window size.

          You have no idea how incredibly frustrating is having to constantly keep switching your rendering resolution between IPR one and production rendering one... typing the same values, over and over again, 100+ times a day... back and forth, every time, having to open render settings window, close it, just to open it again...

          V-Ray RT has Real Zoom feature, so all it takes is to have this feature supported with V-Ray IPR as well. Then you will simply maximize your VFB, or set it any way you want, drag your region, and use Real Zoom to zoom in.
          agree with you

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          • #20
            I'm just going to wade in on the "lock ipr view" debate.

            Firstly, many buttons are duplicated around max - that's good. It gives options.

            How about this - a toggle button in the VFB that toggles between current viewport and the locked view?

            I have set space bar up to maximise and minimise viewports like in Maya, and I switch between views that way.

            Looking at this workflow https://www.youtube.com/watch?v=ykdOVCqSPZc

            There are times when you want to see the final job, and times when you want to focus on whatever you are working on at the time - hence toggle between locked view and whatever you work on.

            Simple!
            http://www.jd3d.co.uk - Vray Mentor

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            • #21
              Originally posted by architectureinmotion View Post
              I'm just going to wade in on the "lock ipr view" debate.

              Firstly, many buttons are duplicated around max - that's good. It gives options.

              How about this - a toggle button in the VFB that toggles between current viewport and the locked view?

              I have set space bar up to maximise and minimise viewports like in Maya, and I switch between views that way.

              Looking at this workflow https://www.youtube.com/watch?v=ykdOVCqSPZc

              There are times when you want to see the final job, and times when you want to focus on whatever you are working on at the time - hence toggle between locked view and whatever you work on.

              Simple!
              Very interesting,that gets my vote
              Nicolas Caplat
              www.intangibles.fr

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              • #22
                Originally posted by architectureinmotion View Post
                I'm just going to wade in on the "lock ipr view" debate.

                Firstly, many buttons are duplicated around max - that's good. It gives options.

                How about this - a toggle button in the VFB that toggles between current viewport and the locked view?

                I have set space bar up to maximise and minimise viewports like in Maya, and I switch between views that way.

                Looking at this workflow https://www.youtube.com/watch?v=ykdOVCqSPZc

                There are times when you want to see the final job, and times when you want to focus on whatever you are working on at the time - hence toggle between locked view and whatever you work on.

                Simple!
                I don't get it... That's exactly what would the button in render settings do. Only that it would not be in VFB. But the way you describe it is exactly how it works in for example Corona. When lock is active, it's locked to a last selected view. When lock is inactive, it follows active viewport. Only difference is that it's a bit out of reach. The thing is that I am not sure it's worth adding clutter to the already cluttered VFB for a feature, that you use once ever ~15 minutes. It certainly makes sense for features you use every minute or so, but something that is used so sparsely as view lock does not need to be right in your face

                I especially don't get why you would even have to keep switching some lock to switch between focus on camera angle and focus up close on the object you are working on. I mean if you just lock your IPR to one view, you can then quickly just go to your camera in that view, or go to perspective in that view, and IPR will follow. That's how I've been using interactive in Corona for years.

                Maybe you are confusing it somehow. The lock won't lock your view to a camera, but to a viewport, and it will follow to whatever your viewport is set to. If you go from camera view to perspective view, IPR will immediately follow.

                What the lock is supposed to be used for, is when you want to for example tweak some placement from your camera angle, but move objects in different view, top view for example, so that if you switch to that view, IPR will remain in locked view. The video you linked is unrelated to that.
                Last edited by LudvikKoutny; 19-01-2017, 05:20 PM.

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                • #23
                  Disagree, too many buttons to do the same thing is making the help files impossible to decipher.
                  It is like a city with many times the same name for street, it makes your description to the cab driver taking for ever...

                  Is it on the to do list to get the VRayUserColor and VRayUserScalar for RT? it looks like something very easy to do and quite useful to my workflow... please (cute voice)!

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                  • #24
                    Originally posted by gregvfx View Post
                    Is it on the to do list to get the VRayUserColor and VRayUserScalar for RT? it looks like something very easy to do and quite useful to my workflow... please (cute voice)!
                    I think they should work already?

                    Best regards,
                    Vlado
                    I only act like I know everything, Rogers.

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                    • #25
                      Enabling DOF in camera settings didnt take effect in IPR even with the refresh button. Have to stop the render and start again.
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                      • #26
                        Originally posted by Jiri.Matys View Post
                        Enabling DOF in camera settings didnt take effect in IPR even with the refresh button. Have to stop the render and start again.
                        In the render settings? Or in the physical camera?

                        Best regards,
                        Vlado
                        I only act like I know everything, Rogers.

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                        • #27
                          VRayUserColor:
                          Actually for me it also doesn't work in VRay adv...
                          the default color is working but it isn't taking the User Property...

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                          • #28
                            VRayUserColor:
                            oops, sorry it DOES work fine...

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                            • #29
                              hello
                              anyone here get random crashes when he work on ipr in some interiors or more complex scene then cube?

                              thanks

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                              • #30
                                Originally posted by oren View Post
                                hello
                                anyone here get random crashes when he work on ipr in some interiors or more complex scene then cube?

                                thanks
                                I would say not really and I'm using it on quite complex interiors with virtually no crashes. I only had problems and occasional crashes when I used VrayFastSSS2 materials with Adaptive lights and when I used xref materials and xref scenes. These are known issues and currently worked on.
                                Aleksandar Mitov
                                www.renarvisuals.com
                                office@renarvisuals.com

                                3ds Max 2023.2.2 + Vray 7 Hotfix 1
                                AMD Ryzen 9 9950X 16-core
                                96GB DDR5
                                GeForce RTX 3090 24GB + GPU Driver 566.14

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