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  • #61
    Originally posted by vlado View Post
    That's why it's an option Nobody will force you use it if you don't want to.

    Best regards,
    Vlado
    You often run 2 monitor setups or some times 3. I guess when you work with IPR more and more, you require to have vray vfb open all the time so in that case third monitor would be very useful.
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

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    • #62
      Adding multi region render? Has this feature discussed yet? Like..press shift and draw another rectangle to render in VFB?

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      • #63
        I also think, that keeping the aspect should be fine. So there is region and mousefollow rendering for keeping POI´s in Focus.

        1. Keeping the renderwindow in focus is something mainly is disturbing me. Starting an IPR in my Goalcam and then picking a light from other viewport... it switches ( and I may forget to reselect, while getting me a coffe... =)
        2. Should it be possible to programm a "Real Zoom" like in RT? sometimes great, rendering details, because you now that the image will be so big, so you need to enhance little details without the need switching to a higher resolution.
        (I like scaling simply the Renderview and simply have control over the resolution, but a button in the Vrays Renderbuffer should be cool to switch from windows scaling by hand and back to the given Productionresolution)

        (I havent read all of this thread here, so probably it had been mentioned already - sorry for that so simüpply see this as my "+1" =)

        so thanks for attention and thanks for Vlado keeping always an Eye on the Forum (ok, Chaosgroup isn´t AutoDesk anyways - wich is very good!)

        Best Regards,
        Kay

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        • #64
          +100 for RealZoom. I use/used it all the time in RT when developing shaders. Allows me to tweak shaders and then also see the whole image.
          Software:
          Windows 7 Ultimate x64 SP1
          3ds Max 2016 SP4
          V-Ray Adv 3.60.04


          Hardware:
          Intel Core i7-4930K @ 3.40 GHz
          NVIDIA GeForce GTX 780 (4096MB RAM)
          64GB RAM


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