Hello again,
I have a real conviction that a truly artist friendly render engine must be able to show the final image in the frame buffer in real time and interactively. The VFB, Corrections Control is excellent and a step in the right direction but there is so much more power that could be realized. The ability to see the final 'look' while interactively creating is a primary concern for artists.
Films, Movies and Photos all have a certain "look" which is not just the result of the Color Profiles, Corrections and LUTs but the physical properties of the Camera, Lens and film. Adding controls for Camera, Lens and Film profiles is at the heart of my product suggestion for V-Ray. It would be implemented much like the VFB Corrections Controls so one would be able to mimic the look of a film.
Lets say you want to match the look of "The Hateful Eight", you would research the movie on a site like this one and then apply camera, camera lens, film stock profiles that correspond to the ones listed. You could have controls for film stock grain, chromatic aberration, bloom, glare, flare....all the attributes of the camera, lens and film by selecting a profile. You could have Lens profiles, like this one. There would be an intensity slider to make these effects subtle but present
Its just like looking up IOR values for materials on refractiveindex.info, or its like getting V-Ray scan materials only your getting lens, camera and film grain profiles.
There should be little to no reliance on exporting an image from the frame buffer to compositing software to create the final look. Artist want to view and show off the worlds they make interactively with the final look applied in real time. They Do Not want a Preview or to stop a render to see a post effect. Its an extremely discouraging process to get the Frame Buffer image 60-70% to the final look, then having to export the image for post work only to realise you need to go back to the 3d scene for changes. All these effects must be in real time and interactive. There must be no interruptions when look developing and visualizing. Trust me you want the final look now and in the frame buffer of the actual 3d scene...not in post and not in image editing software. You would be able to export the effects stack out of the frame buffer to Photoshop, after effects or davinci resolve or feed the VFB corrections with profiles made in 3rd party programes.
Interactive, Real-Time, Final Look Development can be a reality and will make for a seamless, immersive experience.
- Steve
****UPDATE****
Please think of my idea and massive dump of shit but I'm so sure there are nuggets gold in there too. Also People may respond with better ideas or restate what I'm trying to say in a much better way. Please dont throw out the whole thing if 1 or 2 or 3 things are shitty. Even if 1 hing is good for us all we should do it. If 1 thing can be added that makes us all happy then that's 1 step forward.
I have a real conviction that a truly artist friendly render engine must be able to show the final image in the frame buffer in real time and interactively. The VFB, Corrections Control is excellent and a step in the right direction but there is so much more power that could be realized. The ability to see the final 'look' while interactively creating is a primary concern for artists.
Films, Movies and Photos all have a certain "look" which is not just the result of the Color Profiles, Corrections and LUTs but the physical properties of the Camera, Lens and film. Adding controls for Camera, Lens and Film profiles is at the heart of my product suggestion for V-Ray. It would be implemented much like the VFB Corrections Controls so one would be able to mimic the look of a film.
Lets say you want to match the look of "The Hateful Eight", you would research the movie on a site like this one and then apply camera, camera lens, film stock profiles that correspond to the ones listed. You could have controls for film stock grain, chromatic aberration, bloom, glare, flare....all the attributes of the camera, lens and film by selecting a profile. You could have Lens profiles, like this one. There would be an intensity slider to make these effects subtle but present
Its just like looking up IOR values for materials on refractiveindex.info, or its like getting V-Ray scan materials only your getting lens, camera and film grain profiles.
There should be little to no reliance on exporting an image from the frame buffer to compositing software to create the final look. Artist want to view and show off the worlds they make interactively with the final look applied in real time. They Do Not want a Preview or to stop a render to see a post effect. Its an extremely discouraging process to get the Frame Buffer image 60-70% to the final look, then having to export the image for post work only to realise you need to go back to the 3d scene for changes. All these effects must be in real time and interactive. There must be no interruptions when look developing and visualizing. Trust me you want the final look now and in the frame buffer of the actual 3d scene...not in post and not in image editing software. You would be able to export the effects stack out of the frame buffer to Photoshop, after effects or davinci resolve or feed the VFB corrections with profiles made in 3rd party programes.
Interactive, Real-Time, Final Look Development can be a reality and will make for a seamless, immersive experience.
- Steve
****UPDATE****
Please think of my idea and massive dump of shit but I'm so sure there are nuggets gold in there too. Also People may respond with better ideas or restate what I'm trying to say in a much better way. Please dont throw out the whole thing if 1 or 2 or 3 things are shitty. Even if 1 hing is good for us all we should do it. If 1 thing can be added that makes us all happy then that's 1 step forward.
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