Just thought of some cool features to add to vray shader or make it a new vray advanced shader which would have lots of options and flexibility.
Having said that i mean to include slots like diffusion and extra luminance which comes in handy time to time. But aside from that add all the specular controls like spec level spec glosines (already there i believe) spec color. Make it independant from reflection level. Also I thought another cool thing would be highlite dispresion. Like kind of the ability to be able to extend highlite to wrap around surfaces. Another thing I thought of was bevel edges in shader, dont know if its possible, but the idea is to bevel sharp edges with out actually adding more geometry. Kind of like vray displacement mod. Also an idea for vray texture. To have edge blending feature which would blend texture's uv borders makeing it look seamless.
Thats it for now
Having said that i mean to include slots like diffusion and extra luminance which comes in handy time to time. But aside from that add all the specular controls like spec level spec glosines (already there i believe) spec color. Make it independant from reflection level. Also I thought another cool thing would be highlite dispresion. Like kind of the ability to be able to extend highlite to wrap around surfaces. Another thing I thought of was bevel edges in shader, dont know if its possible, but the idea is to bevel sharp edges with out actually adding more geometry. Kind of like vray displacement mod. Also an idea for vray texture. To have edge blending feature which would blend texture's uv borders makeing it look seamless.
Thats it for now
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