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  • #16
    Originally posted by Morne View Post
    You can always just set the scale (size of the shader ball) in the material editor. If I remember correctly the default is 3 meter (for glass thats a bit much). Just change the size of the ball to something like 20mm or even 10mm. This works great for seeing the effects of fog
    Having this per material instead of globally would be better though.....
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    • #17
      Check out the WEBINAR: "V-Ray Education: The creative spark in your classroom".., recently posted on the Chaos Group YouTube channel.. Go to 23:22 of that video, where they mention "a built in material library". Pretty sure a lot of folk would love to see this on all V-Ray platforms, something not mentioned by Yordan Zarev, who made it appear that it is.

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