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Resurrect Vray Physical Camera

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  • #31
    Originally posted by JezUK View Post
    I like it too - "Camera Settings" rather than "Aperture" for the rollout title.

    And I would *love* it to have real world values rather than stepless (totally unreal) ones.

    eg. F-stop in 1.4, 1.8, 2.0, 2.8, 4.0, 5.6 etc, ISO, 12. 25, 64, 100, 200 etc, Shutter speeds 1/125, 1/60, 1/8 etc etc.

    1/3, 1/2 and full f-stop values permitted with a checkbox to make it stepless for those who prefer working like that
    I like most of that but I think "Camera Settings" is a little too vague, maybe something like "Exposure" might be more fitting.
    Cheers,
    -dave
    ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

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    • #32
      Please educate me...
      Exactly what's the "broken" part of 3dsMax Physical camera?
      I know ISO formula issue.
      Other than that, what's the issue?
      We might start use Physical camera or VRayPhysical Camera soon.
      I want to understand the issue.

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      • #33
        I'm all for the original vray camera - I never upgraded to a version of 3dsmax that had it implemented. Seemed like a terrible idea to let Autodesk do anything themselves.

        Updated camera clipping, and correcting the clip per vertical straightening, and lastly, a way to use the global rollout to control all cameras. If exposure is turned off, it should fallback to the Environment Exposure Control rollout. Love using VRay Exposure Control in there to globally control all cameras - before breaking some off for independent control. Then I'll be set for another 5 years
        Brendan Coyle | www.brendancoyle.com

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