Hi,
It would be nice to control the GI quality (IR maps for example) per material or per object. You could then set your displaced grass for example to very low hsph subdivs, while still having high hsph for the rest of the scene.
(it's the only thing I miss about finalrender...)
wouter
It would be nice to control the GI quality (IR maps for example) per material or per object. You could then set your displaced grass for example to very low hsph subdivs, while still having high hsph for the rest of the scene.
(it's the only thing I miss about finalrender...)
wouter
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