The topic name is rather strange but ill try to explain.
When theres absolute need to render to fields straight from max and you also happen to be making a moving objects animation and GI calculation, it calculates every prepass on a per-field base. This aplied to a very high gi calculations doubles the render times without need!
It would be nice to have gi calculation for a specific frame, divided in 2 fields, saving a lot of time.
Is it possible?
When theres absolute need to render to fields straight from max and you also happen to be making a moving objects animation and GI calculation, it calculates every prepass on a per-field base. This aplied to a very high gi calculations doubles the render times without need!
It would be nice to have gi calculation for a specific frame, divided in 2 fields, saving a lot of time.
Is it possible?
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