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  • architectural glass material

    ive noticed that adding glass to my scenes has a large effect on rendertimes, in this case in rt gpu. There is always a large amount more noise on scene elements viewed through glass.

    i cant help thinking that some kind of material that simply adds a layer of reflections without doing any refraction calculations at all, and hence does not increase noise on objects behind, might be possible?

    i know its not "physically correct" but hell if it looks the same on simple windows etc and doesnt add to the noise/rendertime like normal glass does, id be very happy with a touch less realism..

  • #2
    It is on the "to do" list to add a thin-wall refraction model to VRayMtl.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      would that improve the noisiness behind glass? and would it require single faces for the glazing or would it work with the typical glass with a modelled thickness.. ?


      is it sufficiently high on the to-do list to arrive by say, tomorrow? ive got a glassy atrium that is costing me an absolute fortune to render on a gpu renderfarm... (as an aside ive discovered that just because gpu renders faster, doesnt mean its cheaper to render on a farm! they seem to have selected their prices so its basically the same cost as cpu rendering, per frame. )

      are thre any tricks to do a similar effeect? f.e. using opacity instead of refraction or something? or turning off a vrayproperty somewhere?

      i currently disable send/recieve/ visible to gi, and cast and recieve shadows, but it only helps a little with the rendertimes.
      Last edited by super gnu; 12-07-2017, 10:21 AM.

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      • #4
        Originally posted by super gnu View Post
        would that improve the noisiness behind glass?
        No. Just the speed.

        is it sufficiently high on the to-do list to arrive by say, tomorrow?
        Do you need a solution that works on the GPU?

        As an aside ive discovered that just because gpu renders faster, doesnt mean its cheaper to render on a farm! they seem to have selected their prices so its basically the same cost as cpu rendering, per frame.
        Do you get those frames faster at least?

        Best regards,
        Vlado

        I only act like I know everything, Rogers.

        Comment


        • #5
          Originally posted by vlado View Post
          No. Just the speed.
          same difference! less noise/less rendertime.. i dont care as long as its faster!


          Originally posted by vlado View Post

          Do you need a solution that works on the GPU?


          yeah!! i find myself using gpu for the last 3 projects, limitations are getting much more manageable.



          Originally posted by vlado View Post
          Do you get those frames faster at least?

          ​​​​​​​
          well no because its all bruteforce/lightcache/animated geometry etc, as is the expectation these days.. since i started 20 years ago, my frames always seem to take 1 hr on the current workstation. hardware/software improves, but so do requirements.

          i had naively assumed that since it needs less renderboxes to render on, it would be cheaper, but i guess a renderbox with 8x gpus uses a lot of power and costs a fair bit.

          Best regards,
          Vlado

          [/QUOTE]

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          • #6
            Originally posted by super gnu View Post
            yeah!! i find myself using gpu for the last 3 projects, limitations are getting much more manageable.
            **** yeah!
            Lele
            Trouble Stirrer in RnD @ Chaos
            ----------------------
            emanuele.lecchi@chaos.com

            Disclaimer:
            The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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