ive noticed that adding glass to my scenes has a large effect on rendertimes, in this case in rt gpu. There is always a large amount more noise on scene elements viewed through glass.
i cant help thinking that some kind of material that simply adds a layer of reflections without doing any refraction calculations at all, and hence does not increase noise on objects behind, might be possible?
i know its not "physically correct" but hell if it looks the same on simple windows etc and doesnt add to the noise/rendertime like normal glass does, id be very happy with a touch less realism..
i cant help thinking that some kind of material that simply adds a layer of reflections without doing any refraction calculations at all, and hence does not increase noise on objects behind, might be possible?
i know its not "physically correct" but hell if it looks the same on simple windows etc and doesnt add to the noise/rendertime like normal glass does, id be very happy with a touch less realism..
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