I was trying sketchfab, and im impressed at all the features you could do in realtime. like lighting,AO, AA,DOF,CA
materials, like metal, and Subsurface scattering. and annotations "different viewpoints"
But mostly the lighting system, models are lit by an hdri, or also a three point lighting setup.
But it doesnt involve time to precalculate the lights,and you could very quickly setup your lighting iterations.
for outdoor scenes that is, yet the model looks likes it has GI.
for interiors you still need too bake the lighting, but that process in 3dsmax is very intensive.
an example: but better examples/models on the website of prefab.
I know CL3VER, gets the ability too automatically bake lightmaps.
So hopefully for sketchfab or Unity also an option?
at least simpilify the baking of GI proces into the model?
materials, like metal, and Subsurface scattering. and annotations "different viewpoints"
But mostly the lighting system, models are lit by an hdri, or also a three point lighting setup.
But it doesnt involve time to precalculate the lights,and you could very quickly setup your lighting iterations.
for outdoor scenes that is, yet the model looks likes it has GI.
for interiors you still need too bake the lighting, but that process in 3dsmax is very intensive.
an example: but better examples/models on the website of prefab.
I know CL3VER, gets the ability too automatically bake lightmaps.
So hopefully for sketchfab or Unity also an option?
at least simpilify the baking of GI proces into the model?
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