So, now that Corona has a nice UVW Randomizer Map, can we expect it to be integrated in V-Ray soon ?
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No announcement yet.
UVW Randomizer Map
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If you are using Max, you could always take a look at these
http://www.scriptspot.com/3ds-max/sc...ass-randomizer
http://www.scriptspot.com/3ds-max/sc...om-uvw-gizmotm
http://www.neilblevins.com/cg_tools/...urnscripts.htm
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Thanks I'll give Bercon maps a try.
edit 1 : Ok tried Bercon map and there is no way to randomize based on material ID.
edit 2 : Tried Vray Triplanar Tex. This is the first time I use it : I don't see any controls over the randomization. Just check boxes ON/OFF ?Last edited by theedge; 02-10-2017, 08:25 AM.
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Originally posted by theedge View PostThanks I'll give Bercon maps a try.
edit 1 : Ok tried Bercon map and there is no way to randomize based on material ID.
edit 2 : Tried Vray Triplanar Tex. This is the first time I use it : I don't see any controls over the randomization. Just check boxes ON/OFF ?
It looks like there's some sort of bug: when you tick the box for the "Material"-based variance, it doesn't stay checked and when you re-open the map is unchecked. It stays for the "Object"-based though, it looks like a bug to me.
You can work around this by expanding the view in the slate editor to show every additional parameter and check the box there. It won't show in the UI but it works.
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Originally posted by vlado View PostWe will be looking into the randomizer map at some point; we have not decided anything yet though.
Best regards,
VladoSoftware:
Windows 7 Ultimate x64 SP1
3ds Max 2016 SP4
V-Ray Adv 3.60.04
Hardware:
Intel Core i7-4930K @ 3.40 GHz
NVIDIA GeForce GTX 780 (4096MB RAM)
64GB RAM
DxDiag
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Originally posted by Art48 View Post
This ranks to me on the same level as the VRayTriplanarTex did. Potentially changing/enhancing the workflow massively again.
Having Chaos supporting (and recompiling) those maps really gives access to a lot of customization.
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Hello,
You could write issues about BerconMaps here:
https://github.com/Bercon/BerconMaps/issues
Then someone (me included ) might fix them at somepoint..
Best regards,
YavorYavor Rubenov
V-Ray for 3ds Max developer
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