I would love to see you create a set of V-Ray/RT optimized procedural texture maps.
A set consisting of different noise types, checkerboards, tiles, cellular, Voronoi. Dotmap. Weave, fibre, splat, etc
This wish is not specific for Vray for 3ds Max since these maps would prefarably be available and identical in all
Vray versions and 3d software.
This way we could create materials in a much more consistent way and consistent results an not having to worry about compatibility
with all the different Vray engines, Adv. RT GPU & CPU.
In the long run I could see this as an extension to the VRmat material and it's editor that I think would be a prefarable way of creating materials in the future.
That is to create materials and libraries with a standalone or integrated V-Ray specific Material editor without any connection or concern to the different 3d softwares material editors.
Then we would have one workflow for all our shading and lookdev and then be able to share the same material library with all our artists regardless of what 3d software they do their scene construction & rendering.
BR
/Lars
A set consisting of different noise types, checkerboards, tiles, cellular, Voronoi. Dotmap. Weave, fibre, splat, etc
This wish is not specific for Vray for 3ds Max since these maps would prefarably be available and identical in all
Vray versions and 3d software.
This way we could create materials in a much more consistent way and consistent results an not having to worry about compatibility
with all the different Vray engines, Adv. RT GPU & CPU.
In the long run I could see this as an extension to the VRmat material and it's editor that I think would be a prefarable way of creating materials in the future.
That is to create materials and libraries with a standalone or integrated V-Ray specific Material editor without any connection or concern to the different 3d softwares material editors.
Then we would have one workflow for all our shading and lookdev and then be able to share the same material library with all our artists regardless of what 3d software they do their scene construction & rendering.
BR
/Lars
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