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  • Vray Pattern maps collection

    I would love to see you create a set of V-Ray/RT optimized procedural texture maps.
    A set consisting of different noise types, checkerboards, tiles, cellular, Voronoi. Dotmap. Weave, fibre, splat, etc

    This wish is not specific for Vray for 3ds Max since these maps would prefarably be available and identical in all
    Vray versions and 3d software.

    This way we could create materials in a much more consistent way and consistent results an not having to worry about compatibility
    with all the different Vray engines, Adv. RT GPU & CPU.

    In the long run I could see this as an extension to the VRmat material and it's editor that I think would be a prefarable way of creating materials in the future.
    That is to create materials and libraries with a standalone or integrated V-Ray specific Material editor without any connection or concern to the different 3d softwares material editors.
    Then we would have one workflow for all our shading and lookdev and then be able to share the same material library with all our artists regardless of what 3d software they do their scene construction & rendering.

    BR
    /Lars



  • #2
    There is two things I would REALLY love to see in VRay (CPU and GPU, but mostly CPU) is a proper high-fidelity procedural scratches map (I'd pay extra for that) and a proper texture-bombing map. Those two things...

    I know that at least a scratches map exists but it is complete garbage and not usable for any remotely realistic work.
    Software:
    Windows 7 Ultimate x64 SP1
    3ds Max 2016 SP4
    V-Ray Adv 3.60.04


    Hardware:
    Intel Core i7-4930K @ 3.40 GHz
    NVIDIA GeForce GTX 780 (4096MB RAM)
    64GB RAM


    DxDiag

    Comment


    • #3
      Originally posted by Art48 View Post
      There is two things I would REALLY love to see in VRay (CPU and GPU, but mostly CPU) is a proper high-fidelity procedural scratches map (I'd pay extra for that) and a proper texture-bombing map. Those two things...

      I know that at least a scratches map exists but it is complete garbage and not usable for any remotely realistic work.
      Are you talking about the one from sigershader?
      A.

      ---------------------
      www.digitaltwins.be

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      • #4
        Originally posted by Vizioen View Post

        Are you talking about the one from sigershader?
        Yes indeed. My wording may have been a bit strong but I got frustrated often with it. I mean sure, using an actual texture for scratches is fine now but a proper procedural one should be possible, shouldn't it? But then again I am no programmer. The siger stuff just isn't sophisticated enough in my opinion.
        Software:
        Windows 7 Ultimate x64 SP1
        3ds Max 2016 SP4
        V-Ray Adv 3.60.04


        Hardware:
        Intel Core i7-4930K @ 3.40 GHz
        NVIDIA GeForce GTX 780 (4096MB RAM)
        64GB RAM


        DxDiag

        Comment

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