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Wow, that looks like a lot of features...
Can you make sure to test the new VFB for use with super high resolitions (10k and above) and a dozen of render elements? To make sure that it still is smooth and responsive?
Wow, that looks like a lot of features...
Can you make sure to test the new VFB for use with super high resolitions (10k and above) and a dozen of render elements? To make sure that it still is smooth and responsive?
I'm not sure anything short of a proxy system (a-la nuke, f.e., where the processing happens for the visible pixels, not for the source images) would be able to maintain speed and responsiveness as the number of pixels grew (squarely, at that).
Which would be awesome to have. XD
Wow, that looks like a lot of features...
Can you make sure to test the new VFB for use with super high resolitions (10k and above) and a dozen of render elements? To make sure that it still is smooth and responsive?
For now, the new VFB works like the current one, it applies the color corrections to only the visible pixels.
So, the resolution of the image you are rendering doesn't actually matter.
What matters is the size of the VFB window itself, and how much you are zoomed-in.
You mean navigating a high res image inside the new VFB will be slower then before?
Even with the current VFB, you can make panning quite slow if you enable all the color corrections.
With the new one, you are free to add as many layers as you want, so we will have to develop a system to calculate the layers in a background thread.
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