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  • Aerial Perspective

    Further control using maps like Env Fog. Add maps to visibility range, atmosphere height, intensity and color. Also fix alpha/transparency issues with AP.

  • #2
    when do you have the transparency issues? it worked alright for me in with Advance/CPU, but not with GPU (at least not in the next beta). I reported it and they told me they are working on it.
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    • #3
      Place a textured plane with an alpha/opacity map perpendicular to the cam/view with AP and hit render.
      https://forums.chaosgroup.com/forum/...184#post792184

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      • #4
        Yeah, same problem I'm having .How do you work with it ?I have a skyline in the back of my scene. Will probably have to do some simple modeling of the buildings to solve this...
        hope it will be fixed with best next...
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        • #5
          Cut the plane faces to match the texture. Painstaking but effective.

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          • #6
            Yeah, if it's far away you can get away with it easily I guess. Such an old school method
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            • #7
              Originally posted by AtlJimK View Post
              Cut the plane faces to match the texture. Painstaking but effective.
              I bet a smart human could write a script and place edges along clear lines.
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