Further control using maps like Env Fog. Add maps to visibility range, atmosphere height, intensity and color. Also fix alpha/transparency issues with AP.
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when do you have the transparency issues? it worked alright for me in with Advance/CPU, but not with GPU (at least not in the next beta). I reported it and they told me they are working on it.Check out my tutorials, assets, free samples and weekly newsletter:
www.AddYourLight.com
Always looking to learn, become better and serve better.
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Place a textured plane with an alpha/opacity map perpendicular to the cam/view with AP and hit render.
https://forums.chaosgroup.com/forum/...184#post792184
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Yeah, same problem I'm having .How do you work with it ?I have a skyline in the back of my scene. Will probably have to do some simple modeling of the buildings to solve this...
hope it will be fixed with best next...Check out my tutorials, assets, free samples and weekly newsletter:
www.AddYourLight.com
Always looking to learn, become better and serve better.
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Yeah, if it's far away you can get away with it easily I guess. Such an old school methodCheck out my tutorials, assets, free samples and weekly newsletter:
www.AddYourLight.com
Always looking to learn, become better and serve better.
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Originally posted by AtlJimK View PostCut the plane faces to match the texture. Painstaking but effective.Software:
Windows 7 Ultimate x64 SP1
3ds Max 2016 SP4
V-Ray Adv 3.60.04
Hardware:
Intel Core i7-4930K @ 3.40 GHz
NVIDIA GeForce GTX 780 (4096MB RAM)
64GB RAM
DxDiag
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