Hi,
I've a simple test scene that has a room with one window, 4 spheres and one parallelepiped near a wall.
The strange behaviour is that, if I put that parallelepiped near one wall of the room, the face that point to the wall seems emitting light.
If I put it far from the wall, everything come back to the lighting expected.
Just to show you
Far
https://i.imgur.com/PiFFkgr.jpeg
Near
https://i.imgur.com/rsLtS6z.jpeg
Another strange thing is that, the images shown before are obtained using a Solidify modifier on the wall geometry, giving it some thickness.
If I disable that modifier, I get back the emitting lighting.
Solidify ON (on the walls)
https://i.imgur.com/AaHX3oW.jpeg
Solidify OFF (on the walls)
https://i.imgur.com/uxb3eZU.jpeg
If you want to play with the scene, I've attached it.
I've a simple test scene that has a room with one window, 4 spheres and one parallelepiped near a wall.
The strange behaviour is that, if I put that parallelepiped near one wall of the room, the face that point to the wall seems emitting light.
If I put it far from the wall, everything come back to the lighting expected.
Just to show you
Far
https://i.imgur.com/PiFFkgr.jpeg
Near
https://i.imgur.com/rsLtS6z.jpeg
Another strange thing is that, the images shown before are obtained using a Solidify modifier on the wall geometry, giving it some thickness.
If I disable that modifier, I get back the emitting lighting.
Solidify ON (on the walls)
https://i.imgur.com/AaHX3oW.jpeg
Solidify OFF (on the walls)
https://i.imgur.com/uxb3eZU.jpeg
If you want to play with the scene, I've attached it.
Comment