Hi,
I've found a problem with viewport rendering.
the quality of the textures (and material properties associated to them) is varying dependently to the size of the rendered viewport.
I've recorded a video
https://drive.usercontent.google.com...hFQ_c8t_Bih2Sd
With GPU, everything is stable (both CUDA and RTX)
https://drive.google.com/uc?id=1Z0wx...km3FBFtzjMOQzh
I think it's related with this issue.
https://forums.chaos.com/forum/v-ray...pping-problems
Actually, the big rendered viewport show correctly the textures while the small one not.
I've found a problem with viewport rendering.
the quality of the textures (and material properties associated to them) is varying dependently to the size of the rendered viewport.
I've recorded a video
https://drive.usercontent.google.com...hFQ_c8t_Bih2Sd
With GPU, everything is stable (both CUDA and RTX)
https://drive.google.com/uc?id=1Z0wx...km3FBFtzjMOQzh
I think it's related with this issue.
https://forums.chaos.com/forum/v-ray...pping-problems
Actually, the big rendered viewport show correctly the textures while the small one not.
Comment