is it expected that VrayNoise outputs a different noise texture if I'm using CPU or GPU?
CPU
uBzwhCJ.jpg
GPU
7N4vPzJ.jpg
Actually, looking better to these images, it seems that also the VrayBitmap on the mountains has some problem.
Probably something related to mipmapping? Or is missing UVs?
CPU
uBzwhCJ.jpg
GPU
7N4vPzJ.jpg
Actually, looking better to these images, it seems that also the VrayBitmap on the mountains has some problem.
Probably something related to mipmapping? Or is missing UVs?
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