Hi,
is it possible to just add the Rotation and Fip for Horizontal Rotation in the VRayBitmap directly for domelights?
The workaround that I found seems to be to connect a VRayUVW Mapping and then another V-Ray Transform that has very strange parameters (Offset in cm? Rotation is doing strange things, and Scaling is 10000?) <-- Though that seems to be because the scene units are set to cm.
Anyway I dont think this is very intuitive
Or maybe there is a simpler option that I am missing?
is it possible to just add the Rotation and Fip for Horizontal Rotation in the VRayBitmap directly for domelights?
The workaround that I found seems to be to connect a VRayUVW Mapping and then another V-Ray Transform that has very strange parameters (Offset in cm? Rotation is doing strange things, and Scaling is 10000?) <-- Though that seems to be because the scene units are set to cm.
Anyway I dont think this is very intuitive
Or maybe there is a simpler option that I am missing?
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