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UVW Randomizer not working as expected with Displacement.

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  • UVW Randomizer not working as expected with Displacement.

    as the title states, using a randomizer to drive displacement mapping "works" till your go to change any of the parameters within it.

    In my case i want to randomize the tiling of my pavement but keep the direction uniform. simply copying and pasting the UVW randomizer node from the shader tab to the object tab results in different outputs from both randomizer nodes.

    This is GPU only same problem doesn't happen in CPU

  • #2
    Hi sean_krouse,

    I tried replicating the issue on my end using a simple displacement setup with a UVW Randomizer node, one copied from the Shader Tree and another created in the Object Tree, but I couldn’t see any difference.
    Could you possibly provide a simple scene or a video showing your setup and the issue, so we can investigate further?
    Daniel Kapsazov | chaos.com
    Chaos Support Representative | contact us

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