V-Ray/Blender 2.5 alpha is now here!
[attachment=0:q6323xvy]splash.jpg[/attachment:q6323xvy]
Status: alpha
Development branch on github: http://github.com/bdancer/vb25
Wiki: http://wiki.github.com/bdancer/vb25/
Installation: http://wiki.github.com/bdancer/vb25/installation
Custom builds: http://github.com/bdancer/vb25/downloads
Patch set: http://github.com/bdancer/vb25-patch
Patch usage: http://wiki.github.com/bdancer/vb25-patch/
Check automatic Blender compilation script!
What script can:
What special build can:
Thanks goes to Bertrand Benoit for the splash!
IMPORTANT:
- Non-latin characters in names are not supported at all! This is smth like not implemented python API feature as someone in IRC told me. (this will raise error like this: "UnicodeDecodeError: 'utf8' codec can't decode bytes in position 7-8: unexpected end of data")
- Read this warning!
[attachment=0:q6323xvy]splash.jpg[/attachment:q6323xvy]
Status: alpha
Development branch on github: http://github.com/bdancer/vb25
Wiki: http://wiki.github.com/bdancer/vb25/
Installation: http://wiki.github.com/bdancer/vb25/installation
Custom builds: http://github.com/bdancer/vb25/downloads
Patch set: http://github.com/bdancer/vb25-patch
Patch usage: http://wiki.github.com/bdancer/vb25-patch/
Check automatic Blender compilation script!
What script can:
- image textures (even stencil =)[/*:m:q6323xvy]
- new shading[/*:m:q6323xvy]
- new SSS[/*:m:q6323xvy]
- presets for SSS[/*:m:q6323xvy]
- exporter could work without special build, but export with special build is up to 10 times faster[/*:m:q6323xvy]
- there are now 2 render operators V-Ray and V-Ray (preview) with material preview (its a little buggy so i decide it to be optional)[/*:m:q6323xvy]
- new render channels widget with all render passes support. You could even create channels of the same type with different settings[/*:m:q6323xvy]
- reflection, shadow, lightning etc passes are under "Main Passes" channel[/*:m:q6323xvy]
- new vray procedurals (sky, falloff, dirt, fresnel)[/*:m:q6323xvy]
- internal script changes started - this will cause lost of most of render settings in your scenes - sorry but it must be done.[/*:m:q6323xvy]
- most of panels support narrow UI (layout will change when resizing panel)[/*:m:q6323xvy]
- caustics support[/*:m:q6323xvy]
- simple material nodes support ("Use material nodes" button under "Pipeline" section)[/*:m:q6323xvy]
What special build can:
- up to 10 times faster export[/*:m:q6323xvy]
- NodeTree->links support (possibility to export node materials)[/*:m:q6323xvy]
- Custom splash image[/*:m:q6323xvy]
- blender render windows is not opened on render press[/*:m:q6323xvy]
Thanks goes to Bertrand Benoit for the splash!
IMPORTANT:
- Non-latin characters in names are not supported at all! This is smth like not implemented python API feature as someone in IRC told me. (this will raise error like this: "UnicodeDecodeError: 'utf8' codec can't decode bytes in position 7-8: unexpected end of data")
- Read this warning!
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