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V-Ray/Blender 2.5

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  • #61
    Re: V-Ray/Blender 2.5

    Well, actually you can. You just need to create a proxy with ply2vrmesh and then link it to empty.

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    • #62
      Re: V-Ray/Blender 2.5

      Can you select an empty as an object for visualisation in a particle system?

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      • #63
        Re: V-Ray/Blender 2.5

        Originally posted by soulofsound
        Can you select an empty as an object for visualisation in a particle system?
        Should be ok...

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        • #64
          Re: V-Ray/Blender 2.5

          Proxies are not yet ported to 2.5, should work fine in 2.4.
          V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
          andrei.izrantcev@chaos.com
          Support Request

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          • #65
            Re: V-Ray/Blender 2.5

            Just tried the new exporter for 2.5 and I am AMAZED. Kickass! Your work is much appreciated and as soon as I can afford I will throw some money your way.

            One question tough: When adding a hemi I get a crash on rendering? Is this implemented? I wanted to add a HDR texture to the hemi, as with 2.49 but I can't even add the hemi by itself.

            How do I set an HDR background with the 2.5 exporter?

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            • #66
              Re: V-Ray/Blender 2.5

              Hemi is in progress. No env images yet too ((
              V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
              andrei.izrantcev@chaos.com
              Support Request

              Comment


              • #67
                Re: V-Ray/Blender 2.5

                Anyone got this working on the mac?

                I added "/Applications/Autodesk/maya2009/Maya.app/Contents/vray/bin" to my $PATH variable. It shows up in the terminal when i echo the $PATH, but when i hit render in Blender (V-Ray selected as the main renderer, output directory chosen) i get nothing. V-Ray doesn't even open.

                Now when i enter "sh vray" in the terminal, vray opens, but when i hit render in Blender it says in the Console : "sh: vray: command not found"

                Also the scene files aren't placed in the Output folder i specified in Blender, nor with my .blend file. They are stored in a $TEMP folder, because in the console it says "Exporting path doesn't exist, trying to create.."

                All geometry export seems fine though, as I was able to render the scene file through the Terminal (sh vray -sceneFile="$TEMP")

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                • #68
                  Re: V-Ray/Blender 2.5

                  @soulofsound, try to symlink vray binary to /usr/bin like:
                  Code:
                  ln -s /Applications/Autodesk/maya2009/Maya.app/Contents/vray/bin/vray /usr/bin/
                  V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
                  andrei.izrantcev@chaos.com
                  Support Request

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                  • #69
                    Re: V-Ray/Blender 2.5

                    Thanks a lot, Andrey. That worked.

                    Note for os x users, use sudo if you get 'permission denied', so you can authorize the operation with your password.

                    Code:
                    sudo ln -s /Applications/Autodesk/maya2009/Maya.app/Contents/vray/bin/vray /usr/bin/

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                    • #70
                      Re: V-Ray/Blender 2.5

                      Has the Blender 2.5 API improved already, to allow better V-Ray integration?

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                      • #71
                        Re: V-Ray/Blender 2.5

                        Sorry for such a big delay - I was working on some hardware firmware development for cinema SFX project.
                        I've some success in material preview (very buggy by various reasons and some other additions.
                        Now I plan to work full time on vb development for a couple of months.
                        I move my sources to git repository for faster user access, updates and changes tracking and will public information about it this week.
                        V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
                        andrei.izrantcev@chaos.com
                        Support Request

                        Comment


                        • #72
                          Re: V-Ray/Blender 2.5

                          Great news

                          maces

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                          • #73
                            Re: V-Ray/Blender 2.5

                            Thanks for the update, looking forward to the updates next week.

                            Cheers and good luck

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                            • #74
                              Re: V-Ray/Blender 2.5

                              Development branch is moved to github: http://github.com/bdancer/vb25
                              Wiki: http://wiki.github.com/bdancer/vb25/
                              Installation: http://wiki.github.com/bdancer/vb25/installation

                              Custom builds: http://github.com/bdancer/vb25/downloads
                              Patch set: http://github.com/bdancer/vb25-patch
                              Patch usage: http://wiki.github.com/bdancer/vb25-patch/
                              Check automatic Blender compilation script!

                              Some new features:
                              - automatic V-Ray Standalone and V-Ray For Maya Demo installation detection
                              - material preview
                              - render image is automatically loaded to Blender (and Esc now stops render and close VFB window)

                              Always use the latest SVN build from GraphicAll.org or make your own build!

                              PS: sorry for URL being down ((
                              V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
                              andrei.izrantcev@chaos.com
                              Support Request

                              Comment


                              • #75
                                Re: V-Ray/Blender 2.5

                                Very cool,

                                I've tested the "python only"-version, will compile a new blender now. Work well, looks very nice.

                                First notes:
                                - The material preview is very awesome
                                - I think the cube, Suzanne, ect. are on your todolist?
                                - Is there a checkbox, to leave the VFB open, after rendering
                                - I'm felling a bit uncomfortable with the arrangement of the buttons. But I think it's just the switch from horizontal to vertical.
                                - The (pre)view in VRay is much darker than the result in Blenders render window.
                                - rendertime etc. is passed to Blender

                                Feature requests:
                                - There is a "active Layer" button, could there also be a possibility to choose which layer to render. (I often disabled not needed layers for modelling and forgot the enable them for exporting)
                                - Integration of render slots, for easy comparison

                                (Maybe a) bug:
                                - when I want to see the result of the render, but closed the render window (in blender, by pressing ESC) during the render, the image is lost. Render > Exit Blenders render window > Vray has finished the image > switching to render window > Image lost.
                                - When rendering some 2.5 files (from Blenderguru) I get: AttributeError: 'NoneType' object has no attribute 'name'

                                maces

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