Re: V-Ray/Blender 2.5
Andrey congratulations for the job from me too!
About the displace: updated from git (just minutes ago). Still doesn't work. I've checked the things you mention of course before I posted this
Nice option is this about overriding displacement per object, thanks!
Update: While writing this I made further experiments - if it works with the default cube - yes. So... my object has several materials assigned to different parts and it turned out that it is enough to assign a material without the exact same displacement texture to few faces and the displacement disappears from the whole object.
One more thing: Is it possible to set the bitmap filter int the Bitmap rollout to "None" as a default, because Area which is the default now causes awful artifacts, especially with displacement, bump, normal... with everything. Mip-map works, but none is best. And the annoying thing is that it switches back to Area if I change the texture image for instance and if I forget to disable it again the rendering time is wasted. And it took me some time to find out this mean behavior
Andrey congratulations for the job from me too!
About the displace: updated from git (just minutes ago). Still doesn't work. I've checked the things you mention of course before I posted this
Nice option is this about overriding displacement per object, thanks!
Update: While writing this I made further experiments - if it works with the default cube - yes. So... my object has several materials assigned to different parts and it turned out that it is enough to assign a material without the exact same displacement texture to few faces and the displacement disappears from the whole object.
One more thing: Is it possible to set the bitmap filter int the Bitmap rollout to "None" as a default, because Area which is the default now causes awful artifacts, especially with displacement, bump, normal... with everything. Mip-map works, but none is best. And the annoying thing is that it switches back to Area if I change the texture image for instance and if I forget to disable it again the rendering time is wasted. And it took me some time to find out this mean behavior
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