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  • Re: V-Ray/Blender 2.5

    Originally posted by bdancer
    I've found a way to create realtime scene update for full VRayRT support, hope to find some time now to code it =)
    Amazing news!

    Anyone compiled vray\blender using autobuild script recently?
    I'm getting many missing files to patch and skipping them gets this error:

    http://www.pasteall.org/26699
    architect at oona

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    • Re: V-Ray/Blender 2.5

      Originally posted by bdancer
      I've found a way to create realtime scene update for full VRayRT support, hope to find some time now to code it =)
      Congrat's !! you are the one

      Can't wait to see that amazing feature in blender !!

      good luck !

      boby

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      • Re: V-Ray/Blender 2.5

        Hi,
        New error:


        This is using cyberlecs wind64 build from few pages back, and latest .zip download of exporter.

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        • Re: V-Ray/Blender 2.5

          New error
          Its about blender api changes. I've uploaded new build to github, its 32bit, but will work. 64bit is coming =)
          V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
          andrei.izrantcev@chaos.com
          Support Request

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          • Re: V-Ray/Blender 2.5

            Hi guys,

            Bdancer's helped to solve some compiling issues here. Thanks Andrey!

            I've uploaded a fresh Win 64 build to graphicall. (REV: 42199)
            http://graphicall.org/738

            Regards.
            architect at oona

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            • Re: V-Ray/Blender 2.5

              I've rewritten build script a lot and also finally find out how to do 64bit builds =) Here it is: vrayblender-2.60-42200-windows-x86_64.exe
              Script will be improved a little more and then uploaded to git.
              V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
              andrei.izrantcev@chaos.com
              Support Request

              Comment


              • Re: V-Ray/Blender 2.5

                Originally posted by bdancer
                I've rewritten build script a lot and also finally find out how to do 64bit builds =) Here it is: vrayblender-2.60-42200-windows-x86_64.exe
                Script will be improved a little more and then uploaded to git.
                What a great news!!!! Thank you for all of your efforts!!
                I really appreciate it.

                Best Regards,

                Comment


                • Re: V-Ray/Blender 2.5

                  Originally posted by bdancer
                  I've rewritten build script a lot and also finally find out how to do 64bit builds =) Here it is: vrayblender-2.60-42200-windows-x86_64.exe
                  Script will be improved a little more and then uploaded to git.
                  Really nice, Thank's a lot


                  Edit : just a small question, the "export mesh" button has disappeared.. Does it mean we have to check/uncheck the "auto export" each time we want to export/don't export meshes?
                  Thanks

                  Edit 2 : I've just watched on the forum. What's about the "round edge" feature integration? Or at least, the "edge tex" in bump channel correction?
                  Thanks a lot again

                  Comment


                  • Re: V-Ray/Blender 2.5

                    Originally posted by bdancer
                    I've rewritten build script a lot and also finally find out how to do 64bit builds =) Here it is: vrayblender-2.60-42200-windows-x86_64.exe
                    Script will be improved a little more and then uploaded to git.
                    I got an error when I tried to use obj export/import. I attached an image for the error message.
                    It is happened with 42200 build. There is no problem with vb25-41440-windows-x86_64.

                    Thank you!!

                    Best Regards,
                    Attached Files

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                    • Re: V-Ray/Blender 2.5

                      Everything exect VRay/Blender errors are not my bugs sorry. Just take obj export script from another build.
                      V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
                      andrei.izrantcev@chaos.com
                      Support Request

                      Comment


                      • Re: V-Ray/Blender 2.5

                        Originally posted by bdancer
                        Everything exect VRay/Blender errors are not my bugs sorry. Just take obj export script from another build.
                        Aha, I see. I am a beginer for vrayblender. So I just let you know the information. Sorry for disturbing you.
                        I got it now. So I will let you know just if I have any error about VRay in Blender.
                        Thanks a lot!!!

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                        • Re: V-Ray/Blender 2.5

                          So I just let you know the information. Sorry for disturbing you.
                          No problem =) Such stuff could happen - I'm just taking the latest SVN sources and compiling new build so there could be a lot of such bugs. Thats why I prefer not to update builds to often - main releases basically.
                          V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
                          andrei.izrantcev@chaos.com
                          Support Request

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                          • Re: V-Ray/Blender 2.5

                            First steps of realtime support: http://youtu.be/H4s4K707ur4
                            V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
                            andrei.izrantcev@chaos.com
                            Support Request

                            Comment


                            • Re: V-Ray/Blender 2.5

                              Awesome!!
                              This will be amazing for balancing lighting and tricky values like reflection strengths.
                              Even though vrayRT doesn't seem to have any textures on ATi, it will be useful on i7 with hyperthreading.

                              Comment


                              • Re: V-Ray/Blender 2.5

                                Waaaw I'm impressed and looking forward to trying this
                                Good work Andrey, Vray for Blender will be a supertool to use.

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