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Thanks to both of you.
Seliverstoff : I've found this at last, but it only works for convergence, and I work with parallel cameras (lens shift). Anyway, it could helps sometime.
Another bug :
setup a scene for stereoscopic in render parameters and camera (like the blender file I sent).
Disable stereoscopic in render parameters > render result is different from viewport (it seems it's a fov issue)
Disable stereoscopic in camera parameters > exporter stop with an error on camera.left, doesn't exist.
So, when i want to test a scene without stereo, I have to delete my stereo camera and create a new one. It's a bit annoying
From what I've test, this is fixed :
- script error when reopening a scene with disabled stereo
- adjust resolution
- default interocular distance
- exporter stops with disable stereo
Maybe, it is still on the to do list, but this is not fixed :
- fov distance different from viewport to render (even it is easy to multiply by 2)
- shear mode (not convergent) still not functionnal
- few glitches in nomenclature
The parallel mode is the most important feature! By the way, if it could even work with the old stereoscopic mode (without the camera settings), it could be usefull. I've got all the parameters I need, convergence point in the viewport is cool, but it's not the core.
From what I've test, this is fixed :
Maybe, it is still on the to do list, but this is not fixed :
- fov distance different from viewport to render (even it is easy to multiply by 2)
- shear mode (not convergent) still not functionnal
- few glitches in nomenclature
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