First I must say I am very new to vrayblender3 so I might make some errors on my evaluation.
So I ask yo please to correct me if I am wrong.
I installed vray standalone beta 3 from the nightlies and fired Andrey's vrayblender2 2.71 build from 2014-08-01.
I opened an old xfrog tree, sun and vray sky and irradiance map and light cache. Pretty much the defaults.
I render it and I reduced my render time in 20% if I compare to vray standalone 2.0.
You can see it in this post.
After that I fired up Andrey's vrayblender3 2.71 build from 2014-08-28.
(Sorry Andrey but these days the nightlies page is down and I can't have a newer build to test new features like fresnell curves, but I'll promise I will as soon as the server is up)
I opened the same scene and I tried to use convert materials. It just didn't work.
The world environment was also wrong.
So I decided to clean it up and generate materials from scratch with that awesome blender nodes.
At the same time I also made the simple vray sky and sun with nodes.
I looked at the settings and saw that the blender defaults have also changed. No problem, I corrected them and they were exactly the same as vrayblender2.
I rendered the scene and I came to these conclusions:
1) The render time more than doubled!
2) The light decay is messed. You have much less light flowing into the scene.
So I ask:
- Can anyone confirm this?
- Andrey, do you want my scenes to test it?
P.S.: Don't get me wrong. I was quite astonished by the amount of work that is already finished. At the same time vrayblender3 is the future and a marvellous evolution for vray users with a more powerfull workflow!
So I ask yo please to correct me if I am wrong.
I installed vray standalone beta 3 from the nightlies and fired Andrey's vrayblender2 2.71 build from 2014-08-01.
I opened an old xfrog tree, sun and vray sky and irradiance map and light cache. Pretty much the defaults.
I render it and I reduced my render time in 20% if I compare to vray standalone 2.0.
You can see it in this post.
After that I fired up Andrey's vrayblender3 2.71 build from 2014-08-28.
(Sorry Andrey but these days the nightlies page is down and I can't have a newer build to test new features like fresnell curves, but I'll promise I will as soon as the server is up)
I opened the same scene and I tried to use convert materials. It just didn't work.
The world environment was also wrong.
So I decided to clean it up and generate materials from scratch with that awesome blender nodes.
At the same time I also made the simple vray sky and sun with nodes.
I looked at the settings and saw that the blender defaults have also changed. No problem, I corrected them and they were exactly the same as vrayblender2.
I rendered the scene and I came to these conclusions:
1) The render time more than doubled!
2) The light decay is messed. You have much less light flowing into the scene.
So I ask:
- Can anyone confirm this?
- Andrey, do you want my scenes to test it?
P.S.: Don't get me wrong. I was quite astonished by the amount of work that is already finished. At the same time vrayblender3 is the future and a marvellous evolution for vray users with a more powerfull workflow!
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