@JuhaW: Where did you find the Triplanar node in your screenshot? I updated the exporter, but I still can't find it. Thank you so much for the help.
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Logan
Omnia Mutantur
logan683@gmail.com
Origin Genesis Pro
-i7 4790K @ 4.5GHz
-GeForce GTX Titan X @ +200 GPU, +300 Memory x2 non-SLI
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Logan
Omnia Mutantur
logan683@gmail.com
Origin Genesis Pro
-i7 4790K @ 4.5GHz
-GeForce GTX Titan X @ +200 GPU, +300 Memory x2 non-SLI
-32GB RAM
-Windows 10 Professional 64-bit
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Oh snap. So, I didn't know VRay 3.3 Standalone was released today. Thank you for your signature, JuhaW. It works now.Logan
Omnia Mutantur
logan683@gmail.com
Origin Genesis Pro
-i7 4790K @ 4.5GHz
-GeForce GTX Titan X @ +200 GPU, +300 Memory x2 non-SLI
-32GB RAM
-Windows 10 Professional 64-bit
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Logan
Omnia Mutantur
logan683@gmail.com
Origin Genesis Pro
-i7 4790K @ 4.5GHz
-GeForce GTX Titan X @ +200 GPU, +300 Memory x2 non-SLI
-32GB RAM
-Windows 10 Professional 64-bit
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And is there a way to make the texture projection in the Image Texture node to work with GPU? Or do I not know how to do it? Thank you very much.Logan
Omnia Mutantur
logan683@gmail.com
Origin Genesis Pro
-i7 4790K @ 4.5GHz
-GeForce GTX Titan X @ +200 GPU, +300 Memory x2 non-SLI
-32GB RAM
-Windows 10 Professional 64-bit
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Originally posted by logan683 View PostAnd is there a way to make the texture projection in the Image Texture node to work with GPU?
Best regards,
VladoI only act like I know everything, Rogers.
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Hey, thanks Vlado. Ok, so how would I use triplanar mapping with Glossiness input on GPU? Is the setup I showed in the last image not it? I really appreciate the help.Logan
Omnia Mutantur
logan683@gmail.com
Origin Genesis Pro
-i7 4790K @ 4.5GHz
-GeForce GTX Titan X @ +200 GPU, +300 Memory x2 non-SLI
-32GB RAM
-Windows 10 Professional 64-bit
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Originally posted by logan683 View PostHey, thanks Vlado. Ok, so how would I use triplanar mapping with Glossiness input on GPU? Is the setup I showed in the last image not it? I really appreciate the help.
Best regards,
VladoI only act like I know everything, Rogers.
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That's really cool. Thank you for looking at this. I'm really excited about getting to use this feature.Logan
Omnia Mutantur
logan683@gmail.com
Origin Genesis Pro
-i7 4790K @ 4.5GHz
-GeForce GTX Titan X @ +200 GPU, +300 Memory x2 non-SLI
-32GB RAM
-Windows 10 Professional 64-bit
Comment
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Logan
Omnia Mutantur
logan683@gmail.com
Origin Genesis Pro
-i7 4790K @ 4.5GHz
-GeForce GTX Titan X @ +200 GPU, +300 Memory x2 non-SLI
-32GB RAM
-Windows 10 Professional 64-bit
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Try using "Output" texture as the converter (it has "Out Intensity" output).
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Thank you, bdancer. Can do. Just to be clear, would it go between the Image Texture node and the Triplanar, or between the Triplanar and the VRayMtl BRDF?Logan
Omnia Mutantur
logan683@gmail.com
Origin Genesis Pro
-i7 4790K @ 4.5GHz
-GeForce GTX Titan X @ +200 GPU, +300 Memory x2 non-SLI
-32GB RAM
-Windows 10 Professional 64-bit
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Originally posted by bdancer View PostTry using "Output" texture as the converter (it has "Out Intensity" output).Logan
Omnia Mutantur
logan683@gmail.com
Origin Genesis Pro
-i7 4790K @ 4.5GHz
-GeForce GTX Titan X @ +200 GPU, +300 Memory x2 non-SLI
-32GB RAM
-Windows 10 Professional 64-bit
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