Hello Andrey,
When I emit empties from two or mode emitters (different empties with different .vrmesh files connected), only the first emitter renders its proxies.
Sometimes during work even this one stops to render them (the only empty rendered is the base one at 0,0,0 which is not emitted by emitter).
When I append all objects into a scratch new file then for some time it again renders properly what was baked...
The workaround is ctrl-shift-a but it fills scene with tens of thousands of separate empties which make it useless..
It's a 2.49.12 issue..
Do you have any idea of any other solution?
Thanks!
When I emit empties from two or mode emitters (different empties with different .vrmesh files connected), only the first emitter renders its proxies.
Sometimes during work even this one stops to render them (the only empty rendered is the base one at 0,0,0 which is not emitted by emitter).
When I append all objects into a scratch new file then for some time it again renders properly what was baked...
The workaround is ctrl-shift-a but it fills scene with tens of thousands of separate empties which make it useless..
It's a 2.49.12 issue..
Do you have any idea of any other solution?
Thanks!
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