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@Tak
Strange, I've tried your example above and It didnt worked for me (when material type was set to light, and all in wraper was set to 0 )
when i turned to light it went black....
anyway Inst the same thing if I chose standard material type then in material tab > turn on Render tab > and set visible only for camera (deselect rest)?
I tried it and texture is without any shading etc.
heh jeah that could be a problem but I want to achieve identical texture brigtness on render like the texture on disk.
anyway using wraper/light material is interstenig - I use it now to light the scene and by the same time i have texture in background that is shadeless.
The problem is that i cannot disable diffuse/specular/reflection (?) influence in wrapper ( I need only casted shadows on that material).
btw. shouldn't be there some button (in material>render tab) disabling object from enviroment lightning?
last export update was GREAT thanks !
... but please bring back auto export meshes back
You could try Include/Exclude feature in lamp settings - you can use one light to light the whole scene and some special light to light specific object.
Auto meshes back - it market as disabled (grey color) to show its somehow unstable, but it will work.
thanks for the advice but problem is not with lamps but with taht i cannot disable reflection/refraction in matte material
I need light from the texture because i have to merge cg objects with panoramic photo.
everything else (eg.override fov) works fine so thats the last thing I need to complete work in vb.
FB3000
I think its not reflection - this mostly like GI hilight from top box to the ground (and you also have increased "receive gi").
To understand what is the result of this matte save image to PNG and load it in gimp for example, also check result alpha channel.
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