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  • Shaderless?

    Hi,

    I want to set material like shaderless so it shows texture as it is. Is there any option to mimic this?

  • #2
    Re: Shaderless?

    No one-click option. You can play with LightMtl and Wrapper.
    V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
    andrei.izrantcev@chaos.com
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    • #3
      Re: Shaderless?

      Originally posted by bdancer
      No one-click option. You can play with LightMtl and Wrapper.
      Thanks. Worked well.

      - Intensity to 0.1
      - Wrapper on
      - Set all unwanted values to 0
      Attached Files

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      • #4
        Re: Shaderless?

        Hey, nice find. That pretty much takes care of this issue.

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        • #5
          Re: Shaderless?

          good stuff for projection mapping

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          • #6
            Re: Shaderless?

            How about something opposite to it - onlyshadow/matte shadow? is it possible in vray ?
            mat tests>
            render tests>

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            • #7
              Re: Shaderless?

              FB3000, the same Wrapper panel.
              V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
              andrei.izrantcev@chaos.com
              Support Request

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              • #8
                Re: Shaderless?

                @Tak
                Strange, I've tried your example above and It didnt worked for me (when material type was set to light, and all in wraper was set to 0 )
                when i turned to light it went black....
                anyway Inst the same thing if I chose standard material type then in material tab > turn on Render tab > and set visible only for camera (deselect rest)?
                I tried it and texture is without any shading etc.
                mat tests>
                render tests>

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                • #9
                  Re: Shaderless?

                  FB3000, don't you forget to set light intensity not to default 0.0?
                  V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
                  andrei.izrantcev@chaos.com
                  Support Request

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                  • #10
                    Re: Shaderless?

                    heh jeah that could be a problem but I want to achieve identical texture brigtness on render like the texture on disk.
                    anyway using wraper/light material is interstenig - I use it now to light the scene and by the same time i have texture in background that is shadeless.
                    The problem is that i cannot disable diffuse/specular/reflection (?) influence in wrapper ( I need only casted shadows on that material).

                    btw. shouldn't be there some button (in material>render tab) disabling object from enviroment lightning?

                    last export update was GREAT thanks !
                    ... but please bring back auto export meshes back
                    Attached Files
                    mat tests>
                    render tests>

                    Comment


                    • #11
                      Re: Shaderless?

                      You could try Include/Exclude feature in lamp settings - you can use one light to light the whole scene and some special light to light specific object.

                      Auto meshes back - it market as disabled (grey color) to show its somehow unstable, but it will work.
                      V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
                      andrei.izrantcev@chaos.com
                      Support Request

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                      • #12
                        Re: Shaderless?

                        thanks for the advice but problem is not with lamps but with taht i cannot disable reflection/refraction in matte material
                        I need light from the texture because i have to merge cg objects with panoramic photo.
                        everything else (eg.override fov) works fine so thats the last thing I need to complete work in vb.
                        mat tests>
                        render tests>

                        Comment


                        • #13
                          Re: Shaderless?

                          i cannot disable reflection/refraction in matte material
                          I still dont get: r/r of this matte object? or of this matte in other objects?
                          V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
                          andrei.izrantcev@chaos.com
                          Support Request

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                          • #14
                            Re: Shaderless?

                            Look at that:
                            It shouldn't (?) reflect the light if disable visible to reflection - there should be only shadows from direct light and GI shadows?
                            Attached Files
                            mat tests>
                            render tests>

                            Comment


                            • #15
                              Re: Shaderless?

                              FB3000
                              I think its not reflection - this mostly like GI hilight from top box to the ground (and you also have increased "receive gi").
                              To understand what is the result of this matte save image to PNG and load it in gimp for example, also check result alpha channel.
                              V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
                              andrei.izrantcev@chaos.com
                              Support Request

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