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Lamps - "Include/Exclude" option and casting shadows

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  • Lamps - "Include/Exclude" option and casting shadows

    Andrey, ist that correct that objects that are not on "include" list in lamp settings are casting shadows? (they interact with light emmited from that lamp although they are not lit by it).
    I can workaround it by unchecking "Shadows" but this is not 100% satisfactory solution.. (I'd like to have them to be completely transparent for the light from that specific lamp..)
    ?

  • #2
    Re: Lamps - "Include/Exclude" option and casting shadows

    voytov, send me a test scene - I'll check this.
    V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
    andrei.izrantcev@chaos.com
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    • #3
      Re: Lamps - "Include/Exclude" option and casting shadows

      http://www.eurorender.com/shadows.zip
      Thanks in advance!

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      • #4
        Re: Lamps - "Include/Exclude" option and casting shadows

        voytov, if you disable GI you will see that everything is correct - so this is how it works...
        V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
        andrei.izrantcev@chaos.com
        Support Request

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        • #5
          Re: Lamps - "Include/Exclude" option and casting shadows

          Thanks Andrey, but it's still strange to me that object "__T1" causes shadows although it is not included into "Spot.006" light calculations.
          Aren't there any separate "exclude from casting shadows" option for lights around or sthg?
          [attachment=0:2g6xvv3f]scr2.jpg[/attachment:2g6xvv3f]
          Attached Files

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          • #6
            Re: Lamps - "Include/Exclude" option and casting shadows

            Node has only one option about lights - list of lights that affects this node.
            V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
            andrei.izrantcev@chaos.com
            Support Request

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