Hello there,
Firstly, I really appreciate it for your support. What a nice V-Ray for Blender!!
I've tried to use Use Camera Path for Irradiance Map and Light Cache.
But there is nothing happened with the feature of Use Camera Path in Blender at all.
For Instance,
Camera is moving from 1 frame to 60 frame.
And V-Ray have to calculate irradiance Map of all frames(60 frames) with Camera Moving for each frame when using the use camera path.
But V-Ray for Blender just calculate 1 frame even if I turned on Use Camera Path with Animation.
It is quite important feature to reduce rendering time and flickering for Animation.
Am I missing something to use Use Camera Path or it is not ready to use it in Blender?
If there is any solution to make it work, please give me a help.
Thank you for all of your help in advance.
Best Regards,
Sersia.
Firstly, I really appreciate it for your support. What a nice V-Ray for Blender!!
I've tried to use Use Camera Path for Irradiance Map and Light Cache.
But there is nothing happened with the feature of Use Camera Path in Blender at all.
For Instance,
Camera is moving from 1 frame to 60 frame.
And V-Ray have to calculate irradiance Map of all frames(60 frames) with Camera Moving for each frame when using the use camera path.
But V-Ray for Blender just calculate 1 frame even if I turned on Use Camera Path with Animation.
It is quite important feature to reduce rendering time and flickering for Animation.
Am I missing something to use Use Camera Path or it is not ready to use it in Blender?
If there is any solution to make it work, please give me a help.
Thank you for all of your help in advance.
Best Regards,
Sersia.
Comment