Hey BDancer, Thank you for a really great plugin!
I believe I have found a bug with the blender hair to v-ray fur. It should be really easy to replicate.
The issue that I have found is, in the hair settings, after applying a particle system to an object in blender, using the Display slider (The slider that allows you to choose the % of strands displayed in the 3d viewport) actually effects the amount of rendered strands in v-ray
It seems like the exporter is taking the displayed number of strands in the 3d viewport, rather than the true total. Bumping the Display slider to 100% gives 1 to 1 results from your in blender strand count, and v-ray. Unfortunately that results in quite a lot of hair strands being displayed in the 3d view.
I hope my explanation makes sense, let me know if I can be of help!
And thank you again BDancer
I believe I have found a bug with the blender hair to v-ray fur. It should be really easy to replicate.
The issue that I have found is, in the hair settings, after applying a particle system to an object in blender, using the Display slider (The slider that allows you to choose the % of strands displayed in the 3d viewport) actually effects the amount of rendered strands in v-ray
It seems like the exporter is taking the displayed number of strands in the 3d viewport, rather than the true total. Bumping the Display slider to 100% gives 1 to 1 results from your in blender strand count, and v-ray. Unfortunately that results in quite a lot of hair strands being displayed in the 3d view.
I hope my explanation makes sense, let me know if I can be of help!
And thank you again BDancer
Comment