Hello,
I am having some problems when trying to render an animation using the prepass way.
Theres always some black spots.
Trying to render a simple animation, just a cube moving.
The process:
Under Render Tab, turn animation on, Full range, calculate GI only during the prepass part.
Then, under Globall Illumination tab, use Irradiance map for primary engine, and Brute Force for secondary engine.
For irradiance Map, using the preset, Medium Animation. Turn on Autosave, point to a directory, keeping the default name for the im map.
After the prepass been calculated, switch to Animation (rendering) mode, switch the secondary engine to none, and turn off, calculate GI only.
Point to the directory containing the IM sequence maps.
Render the animation.
I am using the Blender/Vray Build 2.66-54991, downloaded from the http://cgdo.ru/vrayblender/.
Vray version: 2.30
Thank you.
I am having some problems when trying to render an animation using the prepass way.
Theres always some black spots.
Trying to render a simple animation, just a cube moving.
The process:
Under Render Tab, turn animation on, Full range, calculate GI only during the prepass part.
Then, under Globall Illumination tab, use Irradiance map for primary engine, and Brute Force for secondary engine.
For irradiance Map, using the preset, Medium Animation. Turn on Autosave, point to a directory, keeping the default name for the im map.
After the prepass been calculated, switch to Animation (rendering) mode, switch the secondary engine to none, and turn off, calculate GI only.
Point to the directory containing the IM sequence maps.
Render the animation.
I am using the Blender/Vray Build 2.66-54991, downloaded from the http://cgdo.ru/vrayblender/.
Vray version: 2.30
Thank you.
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