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Sth with Vray procedural EdgeTexture

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  • Sth with Vray procedural EdgeTexture

    Hi Everyone

    This problem is pretty simple (to describe at least): VRayEdgeProceduralTexture applied to N-gons unnecessarily results in outlining so called 'hidden egdes'.
    As far as I am concerned it shall apply to edge-components only. Am I right?
    Again, I don't know if it's issue within VRay or a VrayBlenderBuild exporter.
    'Show hidden edges' - of course unchecked. Screenshots beneath.
    Cheers.




  • #2
    Re: Sth with Vray procedural EdgeTexture

    This is how export works right now.
    V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
    andrei.izrantcev@chaos.com
    Support Request

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    • #3
      Re: Sth with Vray procedural EdgeTexture

      Ok, thanks for a quick response. I admire your work here and the whole VRayBlender project with it's community anyway.

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